package internal import ( "image" "image/color" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/vector" ) type ball struct { x float32 speedX float32 y float32 speedY float32 r float32 } const ( ballBaseRadius = 5 ballBaseSpeedX = 1 ballBaseSpeedY = 1 ) func newBall(screenWidth, screenHeight int) *ball { fScreenWidth := float32(screenWidth) fScreenHeight := float32(screenHeight) r := ballBaseRadius * fScreenHeight / BaseHeight return &ball{ x: fScreenWidth/2.0 - r, speedX: ballBaseSpeedX * fScreenWidth / BaseWidth, y: fScreenHeight/2.0 - r, speedY: ballBaseSpeedY * fScreenHeight / BaseHeight, r: r, } } var ballColor = color.White func (b *ball) draw(img *ebiten.Image) { vector.DrawFilledCircle(img, b.x, b.y, b.r, ballColor, false) } func (b *ball) update(bounds image.Rectangle) error { b.x, b.y, b.speedX, b.speedY = b.nextPosAndSpeed(bounds) return nil } //nolint:nonamedreturns func (b *ball) nextPos(bounds image.Rectangle) (x, y float32) { x, y, _, _ = b.nextPosAndSpeed(bounds) return x, y } //nolint:nonamedreturns func (b *ball) nextPosAndSpeed(bounds image.Rectangle) (x, y, speedX, speedY float32) { speedX, speedY = b.nextSpeed(bounds) return b.x + speedX, b.y + speedY, speedX, speedY } //nolint:nonamedreturns func (b *ball) nextSpeed(bounds image.Rectangle) (speedX, speedY float32) { speedX = b.speedX if b.x+b.r >= float32(bounds.Max.X) || b.x-b.r <= float32(bounds.Min.X) { speedX *= -1 } speedY = b.speedY if b.y+b.r >= float32(bounds.Max.Y) || b.y-b.r <= float32(bounds.Min.Y) { speedY *= -1 } return speedX, speedY } func (b *ball) resize(x, y float32) { b.x *= x b.speedX *= x b.y *= y b.speedY *= y b.r *= y }