enum ServerStatus {
OPEN
open
CLOSED
closed
}
type Server {
key: String!
status: ServerStatus!
numberOfPlayers: Int!
numberOfTribes: Int!
numberOfVillages: Int!
version: Version @goField(forceResolver: true)
config: ServerConfig!
unitConfig: UnitConfig!
buildingConfig: BuildingConfig!
dataUpdatedAt: Time!
historyUpdatedAt: Time!
statsUpdatedAt: Time!
type ServerList {
items: [Server!]
total: Int!
input ServerFilter {
key: [String!]
keyNEQ: [String!]
keyMATCH: String
keyIEQ: String
status: [ServerStatus!]
statusNEQ: [ServerStatus!]
versionCode: [VersionCode!]
versionCodeNEQ: [VersionCode!]
extend type Query {
servers(
filter: ServerFilter
limit: Int
offset: Int
sort: [String!]
): ServerList!
server(key: String!): Server