added option to fetch servers which player joined

This commit is contained in:
Dawid Wysokiński 2020-06-23 11:40:48 +02:00
parent 0c3c4e0d01
commit 0c6edadd10
14 changed files with 451 additions and 115 deletions

2
go.mod
View File

@ -14,7 +14,7 @@ require (
github.com/pkg/errors v0.9.1
github.com/segmentio/encoding v0.1.14 // indirect
github.com/tribalwarshelp/map-generator v0.0.0-20200622153051-b5421f3c7009
github.com/tribalwarshelp/shared v0.0.0-20200622084436-3a768c8bf574
github.com/tribalwarshelp/shared v0.0.0-20200623082627-128bf01a6570
github.com/vektah/gqlparser/v2 v2.0.1
golang.org/x/sys v0.0.0-20200615200032-f1bc736245b1 // indirect
gopkg.in/yaml.v2 v2.3.0 // indirect

6
go.sum
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@ -169,14 +169,12 @@ github.com/stretchr/testify v1.5.1 h1:nOGnQDM7FYENwehXlg/kFVnos3rEvtKTjRvOWSzb6H
github.com/stretchr/testify v1.5.1/go.mod h1:5W2xD1RspED5o8YsWQXVCued0rvSQ+mT+I5cxcmMvtA=
github.com/tmthrgd/go-hex v0.0.0-20190904060850-447a3041c3bc h1:9lRDQMhESg+zvGYmW5DyG0UqvY96Bu5QYsTLvCHdrgo=
github.com/tmthrgd/go-hex v0.0.0-20190904060850-447a3041c3bc/go.mod h1:bciPuU6GHm1iF1pBvUfxfsH0Wmnc2VbpgvbI9ZWuIRs=
github.com/tribalwarshelp/map-generator v0.0.0-20200622134219-0543938c2c8f h1:PlYOm2vuHoaWjKcncJfXW+UeILXhuGtnZv0PLzDs7VQ=
github.com/tribalwarshelp/map-generator v0.0.0-20200622134219-0543938c2c8f/go.mod h1:4hs+2Tr5Evk4UZWdmYpcjbdqNbYI5Z1Kc+tvanA5jHY=
github.com/tribalwarshelp/map-generator v0.0.0-20200622152458-4d96b7a7bed5 h1:7pJjXv2Se0WelDo8Ya3nwjFyUR+yijeMx0bvvVYqEmM=
github.com/tribalwarshelp/map-generator v0.0.0-20200622152458-4d96b7a7bed5/go.mod h1:4hs+2Tr5Evk4UZWdmYpcjbdqNbYI5Z1Kc+tvanA5jHY=
github.com/tribalwarshelp/map-generator v0.0.0-20200622153051-b5421f3c7009 h1:RBij3jdMnGcZ4dJnE4PIvNCUmty8pwXBZdlbp4q8psE=
github.com/tribalwarshelp/map-generator v0.0.0-20200622153051-b5421f3c7009/go.mod h1:4hs+2Tr5Evk4UZWdmYpcjbdqNbYI5Z1Kc+tvanA5jHY=
github.com/tribalwarshelp/shared v0.0.0-20200622084436-3a768c8bf574 h1:y2EoH6zRK9Uc0AeswnJRYUUIQYcSLZB5VDFuxPCKxNM=
github.com/tribalwarshelp/shared v0.0.0-20200622084436-3a768c8bf574/go.mod h1:tf+2yTHasV6jAF3V2deZ9slNoCyBzC0fMdTjI7clf6Y=
github.com/tribalwarshelp/shared v0.0.0-20200623082627-128bf01a6570 h1:W2cBKRRvr1QLG2GzuJFuvtVe0dblHkkb+E2SlbdJBHo=
github.com/tribalwarshelp/shared v0.0.0-20200623082627-128bf01a6570/go.mod h1:tf+2yTHasV6jAF3V2deZ9slNoCyBzC0fMdTjI7clf6Y=
github.com/ugorji/go v1.1.7 h1:/68gy2h+1mWMrwZFeD1kQialdSzAb432dtpeJ42ovdo=
github.com/ugorji/go v1.1.7/go.mod h1:kZn38zHttfInRq0xu/PH0az30d+z6vm202qpg1oXVMw=
github.com/ugorji/go/codec v1.1.7 h1:2SvQaVZ1ouYrrKKwoSk2pzd4A9evlKJb9oTL+OaLUSs=

View File

@ -12,7 +12,8 @@ import (
)
type DataLoaders struct {
LangVersionByTag LangVersionLoader
LangVersionByTag LangVersionLoader
PlayerServersByID PlayerServersLoader
}
type Config struct {
@ -27,9 +28,9 @@ func New(cfg Config) *DataLoaders {
LangVersionByTag: LangVersionLoader{
wait: 2 * time.Millisecond,
maxBatch: 0,
fetch: func(tagsS []string) ([]*models.LangVersion, []error) {
fetch: func(keys []string) ([]*models.LangVersion, []error) {
tags := []models.LanguageTag{}
for _, tag := range tagsS {
for _, tag := range keys {
tags = append(tags, models.LanguageTag(tag))
}
langVersions, _, err := cfg.LangVersionRepo.Fetch(context.Background(), &models.LangVersionFilter{
@ -44,7 +45,7 @@ func New(cfg Config) *DataLoaders {
langVersionByTag[langVersion.Tag] = langVersion
}
inOrder := make([]*models.LangVersion, len(tagsS))
inOrder := make([]*models.LangVersion, len(keys))
for i, tag := range tags {
inOrder[i] = langVersionByTag[tag]
}
@ -52,5 +53,20 @@ func New(cfg Config) *DataLoaders {
return inOrder, nil
},
},
PlayerServersByID: PlayerServersLoader{
wait: 2 * time.Millisecond,
maxBatch: 0,
fetch: func(keys []int) ([][]string, []error) {
playerServersByID, err := cfg.PlayerRepo.FetchPlayerServers(context.Background(), keys...)
if err != nil {
return nil, []error{err}
}
inOrder := make([][]string, len(keys))
for i, id := range keys {
inOrder[i] = playerServersByID[id]
}
return inOrder, nil
},
},
}
}

View File

@ -0,0 +1,223 @@
// Code generated by github.com/vektah/dataloaden, DO NOT EDIT.
package dataloaders
import (
"sync"
"time"
)
// PlayerServersLoaderConfig captures the config to create a new PlayerServersLoader
type PlayerServersLoaderConfig struct {
// Fetch is a method that provides the data for the loader
Fetch func(keys []int) ([][]string, []error)
// Wait is how long wait before sending a batch
Wait time.Duration
// MaxBatch will limit the maximum number of keys to send in one batch, 0 = not limit
MaxBatch int
}
// NewPlayerServersLoader creates a new PlayerServersLoader given a fetch, wait, and maxBatch
func NewPlayerServersLoader(config PlayerServersLoaderConfig) *PlayerServersLoader {
return &PlayerServersLoader{
fetch: config.Fetch,
wait: config.Wait,
maxBatch: config.MaxBatch,
}
}
// PlayerServersLoader batches and caches requests
type PlayerServersLoader struct {
// this method provides the data for the loader
fetch func(keys []int) ([][]string, []error)
// how long to done before sending a batch
wait time.Duration
// this will limit the maximum number of keys to send in one batch, 0 = no limit
maxBatch int
// INTERNAL
// lazily created cache
cache map[int][]string
// the current batch. keys will continue to be collected until timeout is hit,
// then everything will be sent to the fetch method and out to the listeners
batch *playerServersLoaderBatch
// mutex to prevent races
mu sync.Mutex
}
type playerServersLoaderBatch struct {
keys []int
data [][]string
error []error
closing bool
done chan struct{}
}
// Load a string by key, batching and caching will be applied automatically
func (l *PlayerServersLoader) Load(key int) ([]string, error) {
return l.LoadThunk(key)()
}
// LoadThunk returns a function that when called will block waiting for a string.
// This method should be used if you want one goroutine to make requests to many
// different data loaders without blocking until the thunk is called.
func (l *PlayerServersLoader) LoadThunk(key int) func() ([]string, error) {
l.mu.Lock()
if it, ok := l.cache[key]; ok {
l.mu.Unlock()
return func() ([]string, error) {
return it, nil
}
}
if l.batch == nil {
l.batch = &playerServersLoaderBatch{done: make(chan struct{})}
}
batch := l.batch
pos := batch.keyIndex(l, key)
l.mu.Unlock()
return func() ([]string, error) {
<-batch.done
var data []string
if pos < len(batch.data) {
data = batch.data[pos]
}
var err error
// its convenient to be able to return a single error for everything
if len(batch.error) == 1 {
err = batch.error[0]
} else if batch.error != nil {
err = batch.error[pos]
}
if err == nil {
l.mu.Lock()
l.unsafeSet(key, data)
l.mu.Unlock()
}
return data, err
}
}
// LoadAll fetches many keys at once. It will be broken into appropriate sized
// sub batches depending on how the loader is configured
func (l *PlayerServersLoader) LoadAll(keys []int) ([][]string, []error) {
results := make([]func() ([]string, error), len(keys))
for i, key := range keys {
results[i] = l.LoadThunk(key)
}
strings := make([][]string, len(keys))
errors := make([]error, len(keys))
for i, thunk := range results {
strings[i], errors[i] = thunk()
}
return strings, errors
}
// LoadAllThunk returns a function that when called will block waiting for a strings.
// This method should be used if you want one goroutine to make requests to many
// different data loaders without blocking until the thunk is called.
func (l *PlayerServersLoader) LoadAllThunk(keys []int) func() ([][]string, []error) {
results := make([]func() ([]string, error), len(keys))
for i, key := range keys {
results[i] = l.LoadThunk(key)
}
return func() ([][]string, []error) {
strings := make([][]string, len(keys))
errors := make([]error, len(keys))
for i, thunk := range results {
strings[i], errors[i] = thunk()
}
return strings, errors
}
}
// Prime the cache with the provided key and value. If the key already exists, no change is made
// and false is returned.
// (To forcefully prime the cache, clear the key first with loader.clear(key).prime(key, value).)
func (l *PlayerServersLoader) Prime(key int, value []string) bool {
l.mu.Lock()
var found bool
if _, found = l.cache[key]; !found {
// make a copy when writing to the cache, its easy to pass a pointer in from a loop var
// and end up with the whole cache pointing to the same value.
cpy := make([]string, len(value))
copy(cpy, value)
l.unsafeSet(key, cpy)
}
l.mu.Unlock()
return !found
}
// Clear the value at key from the cache, if it exists
func (l *PlayerServersLoader) Clear(key int) {
l.mu.Lock()
delete(l.cache, key)
l.mu.Unlock()
}
func (l *PlayerServersLoader) unsafeSet(key int, value []string) {
if l.cache == nil {
l.cache = map[int][]string{}
}
l.cache[key] = value
}
// keyIndex will return the location of the key in the batch, if its not found
// it will add the key to the batch
func (b *playerServersLoaderBatch) keyIndex(l *PlayerServersLoader, key int) int {
for i, existingKey := range b.keys {
if key == existingKey {
return i
}
}
pos := len(b.keys)
b.keys = append(b.keys, key)
if pos == 0 {
go b.startTimer(l)
}
if l.maxBatch != 0 && pos >= l.maxBatch-1 {
if !b.closing {
b.closing = true
l.batch = nil
go b.end(l)
}
}
return pos
}
func (b *playerServersLoaderBatch) startTimer(l *PlayerServersLoader) {
time.Sleep(l.wait)
l.mu.Lock()
// we must have hit a batch limit and are already finalizing this batch
if b.closing {
l.mu.Unlock()
return
}
l.batch = nil
l.mu.Unlock()
b.end(l)
}
func (b *playerServersLoaderBatch) end(l *PlayerServersLoader) {
b.data, b.error = l.fetch(b.keys)
close(b.done)
}

View File

@ -43,6 +43,7 @@ type ResolverRoot interface {
Query() QueryResolver
Server() ServerResolver
ServerStatsRecord() ServerStatsRecordResolver
Tribe() TribeResolver
TribeHistoryRecord() TribeHistoryRecordResolver
Village() VillageResolver
}
@ -135,6 +136,7 @@ type ComplexityRoot struct {
ScoreDef func(childComplexity int) int
ScoreSup func(childComplexity int) int
ScoreTotal func(childComplexity int) int
Servers func(childComplexity int) int
TotalVillages func(childComplexity int) int
Tribe func(childComplexity int) int
}
@ -189,7 +191,6 @@ type ComplexityRoot struct {
Config func(childComplexity int) int
DataUpdatedAt func(childComplexity int) int
HistoryUpdatedAt func(childComplexity int) int
ID func(childComplexity int) int
Key func(childComplexity int) int
LangVersion func(childComplexity int) int
NumberOfPlayers func(childComplexity int) int
@ -478,7 +479,9 @@ type LiveEnnoblementResolver interface {
OldOwner(ctx context.Context, obj *models.LiveEnnoblement) (*models.Player, error)
}
type PlayerResolver interface {
JoinedAt(ctx context.Context, obj *models.Player) (*time.Time, error)
Tribe(ctx context.Context, obj *models.Player) (*models.Tribe, error)
Servers(ctx context.Context, obj *models.Player) ([]string, error)
}
type PlayerHistoryRecordResolver interface {
Player(ctx context.Context, obj *models.PlayerHistory) (*models.Player, error)
@ -513,6 +516,9 @@ type ServerResolver interface {
type ServerStatsRecordResolver interface {
CreatedAt(ctx context.Context, obj *models.ServerStats) (*time.Time, error)
}
type TribeResolver interface {
CreatedAt(ctx context.Context, obj *models.Tribe) (*time.Time, error)
}
type TribeHistoryRecordResolver interface {
Tribe(ctx context.Context, obj *models.TribeHistory) (*models.Tribe, error)
@ -971,6 +977,13 @@ func (e *executableSchema) Complexity(typeName, field string, childComplexity in
return e.complexity.Player.ScoreTotal(childComplexity), true
case "Player.servers":
if e.complexity.Player.Servers == nil {
break
}
return e.complexity.Player.Servers(childComplexity), true
case "Player.totalVillages":
if e.complexity.Player.TotalVillages == nil {
break
@ -1319,13 +1332,6 @@ func (e *executableSchema) Complexity(typeName, field string, childComplexity in
return e.complexity.Server.HistoryUpdatedAt(childComplexity), true
case "Server.id":
if e.complexity.Server.ID == nil {
break
}
return e.complexity.Server.ID(childComplexity), true
case "Server.key":
if e.complexity.Server.Key == nil {
break
@ -2895,8 +2901,9 @@ extend type Query {
rankTotal: Int!
scoreTotal: Int!
dailyGrowth: Int!
joinedAt: Time!
joinedAt: Time! @goField(forceResolver: true)
tribe: Tribe @goField(forceResolver: true)
servers: [String!]! @goField(forceResolver: true)
}
type PlayersList {
@ -3049,7 +3056,6 @@ extend type Query {
}
type Server {
id: Int!
key: String!
status: ServerStatus!
numberOfPlayers: Int!
@ -3073,9 +3079,6 @@ type ServersList {
}
input ServerFilter {
id: [Int!]
idNEQ: [Int!]
key: [String!]
keyNEQ: [String!]
keyMATCH: String
@ -3298,7 +3301,7 @@ extend type Query {
scoreDef: Int!
rankTotal: Int!
dominance: Float!
createdAt: Time!
createdAt: Time! @goField(forceResolver: true)
scoreTotal: Int!
}
@ -5967,13 +5970,13 @@ func (ec *executionContext) _Player_joinedAt(ctx context.Context, field graphql.
Object: "Player",
Field: field,
Args: nil,
IsMethod: false,
IsMethod: true,
}
ctx = graphql.WithFieldContext(ctx, fc)
resTmp, err := ec.ResolverMiddleware(ctx, func(rctx context.Context) (interface{}, error) {
ctx = rctx // use context from middleware stack in children
return obj.JoinedAt, nil
return ec.resolvers.Player().JoinedAt(rctx, obj)
})
if err != nil {
ec.Error(ctx, err)
@ -5985,9 +5988,9 @@ func (ec *executionContext) _Player_joinedAt(ctx context.Context, field graphql.
}
return graphql.Null
}
res := resTmp.(time.Time)
res := resTmp.(*time.Time)
fc.Result = res
return ec.marshalNTime2timeᚐTime(ctx, field.Selections, res)
return ec.marshalNTime2timeᚐTime(ctx, field.Selections, res)
}
func (ec *executionContext) _Player_tribe(ctx context.Context, field graphql.CollectedField, obj *models.Player) (ret graphql.Marshaler) {
@ -6021,6 +6024,40 @@ func (ec *executionContext) _Player_tribe(ctx context.Context, field graphql.Col
return ec.marshalOTribe2ᚖgithubᚗcomᚋtribalwarshelpᚋsharedᚋmodelsᚐTribe(ctx, field.Selections, res)
}
func (ec *executionContext) _Player_servers(ctx context.Context, field graphql.CollectedField, obj *models.Player) (ret graphql.Marshaler) {
defer func() {
if r := recover(); r != nil {
ec.Error(ctx, ec.Recover(ctx, r))
ret = graphql.Null
}
}()
fc := &graphql.FieldContext{
Object: "Player",
Field: field,
Args: nil,
IsMethod: true,
}
ctx = graphql.WithFieldContext(ctx, fc)
resTmp, err := ec.ResolverMiddleware(ctx, func(rctx context.Context) (interface{}, error) {
ctx = rctx // use context from middleware stack in children
return ec.resolvers.Player().Servers(rctx, obj)
})
if err != nil {
ec.Error(ctx, err)
return graphql.Null
}
if resTmp == nil {
if !graphql.HasFieldError(ctx, fc) {
ec.Errorf(ctx, "must not be null")
}
return graphql.Null
}
res := resTmp.([]string)
fc.Result = res
return ec.marshalNString2ᚕstringᚄ(ctx, field.Selections, res)
}
func (ec *executionContext) _PlayerHistory_total(ctx context.Context, field graphql.CollectedField, obj *PlayerHistory) (ret graphql.Marshaler) {
defer func() {
if r := recover(); r != nil {
@ -7287,40 +7324,6 @@ func (ec *executionContext) _Query___schema(ctx context.Context, field graphql.C
return ec.marshalO__Schema2ᚖgithubᚗcomᚋ99designsᚋgqlgenᚋgraphqlᚋintrospectionᚐSchema(ctx, field.Selections, res)
}
func (ec *executionContext) _Server_id(ctx context.Context, field graphql.CollectedField, obj *models.Server) (ret graphql.Marshaler) {
defer func() {
if r := recover(); r != nil {
ec.Error(ctx, ec.Recover(ctx, r))
ret = graphql.Null
}
}()
fc := &graphql.FieldContext{
Object: "Server",
Field: field,
Args: nil,
IsMethod: false,
}
ctx = graphql.WithFieldContext(ctx, fc)
resTmp, err := ec.ResolverMiddleware(ctx, func(rctx context.Context) (interface{}, error) {
ctx = rctx // use context from middleware stack in children
return obj.ID, nil
})
if err != nil {
ec.Error(ctx, err)
return graphql.Null
}
if resTmp == nil {
if !graphql.HasFieldError(ctx, fc) {
ec.Errorf(ctx, "must not be null")
}
return graphql.Null
}
res := resTmp.(int)
fc.Result = res
return ec.marshalNInt2int(ctx, field.Selections, res)
}
func (ec *executionContext) _Server_key(ctx context.Context, field graphql.CollectedField, obj *models.Server) (ret graphql.Marshaler) {
defer func() {
if r := recover(); r != nil {
@ -12423,13 +12426,13 @@ func (ec *executionContext) _Tribe_createdAt(ctx context.Context, field graphql.
Object: "Tribe",
Field: field,
Args: nil,
IsMethod: false,
IsMethod: true,
}
ctx = graphql.WithFieldContext(ctx, fc)
resTmp, err := ec.ResolverMiddleware(ctx, func(rctx context.Context) (interface{}, error) {
ctx = rctx // use context from middleware stack in children
return obj.CreatedAt, nil
return ec.resolvers.Tribe().CreatedAt(rctx, obj)
})
if err != nil {
ec.Error(ctx, err)
@ -12441,9 +12444,9 @@ func (ec *executionContext) _Tribe_createdAt(ctx context.Context, field graphql.
}
return graphql.Null
}
res := resTmp.(time.Time)
res := resTmp.(*time.Time)
fc.Result = res
return ec.marshalNTime2timeᚐTime(ctx, field.Selections, res)
return ec.marshalNTime2timeᚐTime(ctx, field.Selections, res)
}
func (ec *executionContext) _Tribe_scoreTotal(ctx context.Context, field graphql.CollectedField, obj *models.Tribe) (ret graphql.Marshaler) {
@ -15860,18 +15863,6 @@ func (ec *executionContext) unmarshalInputServerFilter(ctx context.Context, obj
for k, v := range asMap {
switch k {
case "id":
var err error
it.ID, err = ec.unmarshalOInt2ᚕintᚄ(ctx, v)
if err != nil {
return it, err
}
case "idNEQ":
var err error
it.IdNEQ, err = ec.unmarshalOInt2ᚕintᚄ(ctx, v)
if err != nil {
return it, err
}
case "key":
var err error
it.Key, err = ec.unmarshalOString2ᚕstringᚄ(ctx, v)
@ -17253,10 +17244,19 @@ func (ec *executionContext) _Player(ctx context.Context, sel ast.SelectionSet, o
atomic.AddUint32(&invalids, 1)
}
case "joinedAt":
out.Values[i] = ec._Player_joinedAt(ctx, field, obj)
if out.Values[i] == graphql.Null {
atomic.AddUint32(&invalids, 1)
}
field := field
out.Concurrently(i, func() (res graphql.Marshaler) {
defer func() {
if r := recover(); r != nil {
ec.Error(ctx, ec.Recover(ctx, r))
}
}()
res = ec._Player_joinedAt(ctx, field, obj)
if res == graphql.Null {
atomic.AddUint32(&invalids, 1)
}
return res
})
case "tribe":
field := field
out.Concurrently(i, func() (res graphql.Marshaler) {
@ -17268,6 +17268,20 @@ func (ec *executionContext) _Player(ctx context.Context, sel ast.SelectionSet, o
res = ec._Player_tribe(ctx, field, obj)
return res
})
case "servers":
field := field
out.Concurrently(i, func() (res graphql.Marshaler) {
defer func() {
if r := recover(); r != nil {
ec.Error(ctx, ec.Recover(ctx, r))
}
}()
res = ec._Player_servers(ctx, field, obj)
if res == graphql.Null {
atomic.AddUint32(&invalids, 1)
}
return res
})
default:
panic("unknown field " + strconv.Quote(field.Name))
}
@ -17683,11 +17697,6 @@ func (ec *executionContext) _Server(ctx context.Context, sel ast.SelectionSet, o
switch field.Name {
case "__typename":
out.Values[i] = graphql.MarshalString("Server")
case "id":
out.Values[i] = ec._Server_id(ctx, field, obj)
if out.Values[i] == graphql.Null {
atomic.AddUint32(&invalids, 1)
}
case "key":
out.Values[i] = ec._Server_key(ctx, field, obj)
if out.Values[i] == graphql.Null {
@ -18798,87 +18807,96 @@ func (ec *executionContext) _Tribe(ctx context.Context, sel ast.SelectionSet, ob
case "id":
out.Values[i] = ec._Tribe_id(ctx, field, obj)
if out.Values[i] == graphql.Null {
invalids++
atomic.AddUint32(&invalids, 1)
}
case "name":
out.Values[i] = ec._Tribe_name(ctx, field, obj)
if out.Values[i] == graphql.Null {
invalids++
atomic.AddUint32(&invalids, 1)
}
case "tag":
out.Values[i] = ec._Tribe_tag(ctx, field, obj)
if out.Values[i] == graphql.Null {
invalids++
atomic.AddUint32(&invalids, 1)
}
case "totalMembers":
out.Values[i] = ec._Tribe_totalMembers(ctx, field, obj)
if out.Values[i] == graphql.Null {
invalids++
atomic.AddUint32(&invalids, 1)
}
case "totalVillages":
out.Values[i] = ec._Tribe_totalVillages(ctx, field, obj)
if out.Values[i] == graphql.Null {
invalids++
atomic.AddUint32(&invalids, 1)
}
case "points":
out.Values[i] = ec._Tribe_points(ctx, field, obj)
if out.Values[i] == graphql.Null {
invalids++
atomic.AddUint32(&invalids, 1)
}
case "allPoints":
out.Values[i] = ec._Tribe_allPoints(ctx, field, obj)
if out.Values[i] == graphql.Null {
invalids++
atomic.AddUint32(&invalids, 1)
}
case "rank":
out.Values[i] = ec._Tribe_rank(ctx, field, obj)
if out.Values[i] == graphql.Null {
invalids++
atomic.AddUint32(&invalids, 1)
}
case "exist":
out.Values[i] = ec._Tribe_exist(ctx, field, obj)
if out.Values[i] == graphql.Null {
invalids++
atomic.AddUint32(&invalids, 1)
}
case "rankAtt":
out.Values[i] = ec._Tribe_rankAtt(ctx, field, obj)
if out.Values[i] == graphql.Null {
invalids++
atomic.AddUint32(&invalids, 1)
}
case "scoreAtt":
out.Values[i] = ec._Tribe_scoreAtt(ctx, field, obj)
if out.Values[i] == graphql.Null {
invalids++
atomic.AddUint32(&invalids, 1)
}
case "rankDef":
out.Values[i] = ec._Tribe_rankDef(ctx, field, obj)
if out.Values[i] == graphql.Null {
invalids++
atomic.AddUint32(&invalids, 1)
}
case "scoreDef":
out.Values[i] = ec._Tribe_scoreDef(ctx, field, obj)
if out.Values[i] == graphql.Null {
invalids++
atomic.AddUint32(&invalids, 1)
}
case "rankTotal":
out.Values[i] = ec._Tribe_rankTotal(ctx, field, obj)
if out.Values[i] == graphql.Null {
invalids++
atomic.AddUint32(&invalids, 1)
}
case "dominance":
out.Values[i] = ec._Tribe_dominance(ctx, field, obj)
if out.Values[i] == graphql.Null {
invalids++
atomic.AddUint32(&invalids, 1)
}
case "createdAt":
out.Values[i] = ec._Tribe_createdAt(ctx, field, obj)
if out.Values[i] == graphql.Null {
invalids++
}
field := field
out.Concurrently(i, func() (res graphql.Marshaler) {
defer func() {
if r := recover(); r != nil {
ec.Error(ctx, ec.Recover(ctx, r))
}
}()
res = ec._Tribe_createdAt(ctx, field, obj)
if res == graphql.Null {
atomic.AddUint32(&invalids, 1)
}
return res
})
case "scoreTotal":
out.Values[i] = ec._Tribe_scoreTotal(ctx, field, obj)
if out.Values[i] == graphql.Null {
invalids++
atomic.AddUint32(&invalids, 1)
}
default:
panic("unknown field " + strconv.Quote(field.Name))
@ -19880,6 +19898,35 @@ func (ec *executionContext) marshalNString2string(ctx context.Context, sel ast.S
return res
}
func (ec *executionContext) unmarshalNString2ᚕstringᚄ(ctx context.Context, v interface{}) ([]string, error) {
var vSlice []interface{}
if v != nil {
if tmp1, ok := v.([]interface{}); ok {
vSlice = tmp1
} else {
vSlice = []interface{}{v}
}
}
var err error
res := make([]string, len(vSlice))
for i := range vSlice {
res[i], err = ec.unmarshalNString2string(ctx, vSlice[i])
if err != nil {
return nil, err
}
}
return res, nil
}
func (ec *executionContext) marshalNString2ᚕstringᚄ(ctx context.Context, sel ast.SelectionSet, v []string) graphql.Marshaler {
ret := make(graphql.Array, len(v))
for i := range v {
ret[i] = ec.marshalNString2string(ctx, sel, v[i])
}
return ret
}
func (ec *executionContext) unmarshalNTime2timeᚐTime(ctx context.Context, v interface{}) (time.Time, error) {
return graphql.UnmarshalTime(v)
}

View File

@ -2,8 +2,11 @@ package resolvers
import (
"context"
"time"
"github.com/tribalwarshelp/api/graphql/generated"
"github.com/tribalwarshelp/api/middleware"
"github.com/tribalwarshelp/api/utils"
"github.com/tribalwarshelp/shared/models"
)
@ -15,6 +18,23 @@ func (r *playerResolver) Tribe(ctx context.Context, obj *models.Player) (*models
return getTribe(ctx, obj.TribeID), nil
}
func (r *playerResolver) Servers(ctx context.Context, obj *models.Player) ([]string, error) {
loaders := middleware.DataLoadersFromContext(ctx)
if loaders != nil {
servers, err := loaders.PlayerServersByID.Load(obj.ID)
if err == nil {
return servers, nil
}
}
return []string{}, nil
}
func (r *playerResolver) JoinedAt(ctx context.Context, obj *models.Player) (*time.Time, error) {
server, _ := getServer(ctx)
t := formatDate(ctx, utils.LanguageTagFromServerKey(server), obj.JoinedAt)
return &t, nil
}
func (r *queryResolver) Players(ctx context.Context, server string, filter *models.PlayerFilter) (*generated.PlayersList, error) {
var err error
list := &generated.PlayersList{}

View File

@ -31,6 +31,7 @@ type Resolver struct {
func (r *Resolver) Query() generated.QueryResolver { return &queryResolver{r} }
func (r *Resolver) Player() generated.PlayerResolver { return &playerResolver{r} }
func (r *Resolver) Village() generated.VillageResolver { return &villageResolver{r} }
func (r *Resolver) Tribe() generated.TribeResolver { return &tribeResolver{r} }
func (r *Resolver) LiveEnnoblement() generated.LiveEnnoblementResolver {
return &liveEnnoblementResolver{r}
}
@ -49,6 +50,7 @@ func (r *Resolver) TribeHistoryRecord() generated.TribeHistoryRecordResolver {
type queryResolver struct{ *Resolver }
type playerResolver struct{ *Resolver }
type villageResolver struct{ *Resolver }
type tribeResolver struct{ *Resolver }
type liveEnnoblementResolver struct{ *Resolver }
type ennoblementResolver struct{ *Resolver }
type serverResolver struct{ *Resolver }

View File

@ -20,17 +20,17 @@ func (r *serverResolver) LangVersion(ctx context.Context, obj *models.Server) (*
}
func (r *serverResolver) DataUpdatedAt(ctx context.Context, obj *models.Server) (*time.Time, error) {
t := formatDate(context.Background(), obj.LangVersionTag, obj.DataUpdatedAt)
t := formatDate(ctx, obj.LangVersionTag, obj.DataUpdatedAt)
return &t, nil
}
func (r *serverResolver) HistoryUpdatedAt(ctx context.Context, obj *models.Server) (*time.Time, error) {
t := formatDate(context.Background(), obj.LangVersionTag, obj.HistoryUpdatedAt)
t := formatDate(ctx, obj.LangVersionTag, obj.HistoryUpdatedAt)
return &t, nil
}
func (r *serverResolver) StatsUpdatedAt(ctx context.Context, obj *models.Server) (*time.Time, error) {
t := formatDate(context.Background(), obj.LangVersionTag, obj.StatsUpdatedAt)
t := formatDate(ctx, obj.LangVersionTag, obj.StatsUpdatedAt)
return &t, nil
}

View File

@ -2,11 +2,19 @@ package resolvers
import (
"context"
"time"
"github.com/tribalwarshelp/api/graphql/generated"
"github.com/tribalwarshelp/api/utils"
"github.com/tribalwarshelp/shared/models"
)
func (r *tribeResolver) CreatedAt(ctx context.Context, obj *models.Tribe) (*time.Time, error) {
server, _ := getServer(ctx)
t := formatDate(ctx, utils.LanguageTagFromServerKey(server), obj.CreatedAt)
return &t, nil
}
func (r *queryResolver) Tribes(ctx context.Context, server string, filter *models.TribeFilter) (*generated.TribesList, error) {
var err error
list := &generated.TribesList{}

View File

@ -14,8 +14,9 @@ type Player {
rankTotal: Int!
scoreTotal: Int!
dailyGrowth: Int!
joinedAt: Time!
joinedAt: Time! @goField(forceResolver: true)
tribe: Tribe @goField(forceResolver: true)
servers: [String!]! @goField(forceResolver: true)
}
type PlayersList {

View File

@ -4,7 +4,6 @@ enum ServerStatus {
}
type Server {
id: Int!
key: String!
status: ServerStatus!
numberOfPlayers: Int!
@ -28,9 +27,6 @@ type ServersList {
}
input ServerFilter {
id: [Int!]
idNEQ: [Int!]
key: [String!]
keyNEQ: [String!]
keyMATCH: String

View File

@ -14,7 +14,7 @@ type Tribe {
scoreDef: Int!
rankTotal: Int!
dominance: Float!
createdAt: Time!
createdAt: Time! @goField(forceResolver: true)
scoreTotal: Int!
}

View File

@ -8,4 +8,5 @@ import (
type Repository interface {
Fetch(ctx context.Context, server string, filter *models.PlayerFilter) ([]*models.Player, int, error)
FetchPlayerServers(ctx context.Context, playerID ...int) (map[int][]string, error)
}

View File

@ -53,3 +53,27 @@ func (repo *pgRepository) Fetch(ctx context.Context, server string, f *models.Pl
return data, total, nil
}
type fetchPlayerServersQueryResult struct {
PlayerID int
Servers []string `pg:",array"`
}
func (repo *pgRepository) FetchPlayerServers(ctx context.Context, playerID ...int) (map[int][]string, error) {
data := []*fetchPlayerServersQueryResult{}
if err := repo.Model(&models.PlayerToServer{}).
Context(ctx).
Column("player_id").
ColumnExpr("array_agg(server_key) as servers").
Where("player_id IN (?)", pg.In(playerID)).
Group("player_id").
Select(&data); err != nil && err != pg.ErrNoRows {
return nil, errors.Wrap(err, "Internal server error")
}
m := make(map[int][]string)
for _, res := range data {
m[res.PlayerID] = res.Servers
}
return m, nil
}