fix server map generation

This commit is contained in:
Dawid Wysokiński 2021-03-21 13:21:24 +01:00
parent a19aaea6e7
commit 7c1d5aeb59

View File

@ -33,12 +33,12 @@ func (ucase *usecase) GetMarkers(ctx context.Context, cfg servermap.GetMarkersCo
g := new(errgroup.Group) g := new(errgroup.Group)
tribes, tribeIDs, err := toMarkers(cfg.Tribes) tribes, tribeIDs, err := toMarkers(cfg.Tribes)
if err == nil { if err != nil {
return nil, err return nil, err
} }
players, playerIDs, err := toMarkers(cfg.Players) players, playerIDs, err := toMarkers(cfg.Players)
if err == nil { if err != nil {
return nil, err return nil, err
} }
@ -164,7 +164,7 @@ func (ucase *usecase) GetMarkers(ctx context.Context, cfg servermap.GetMarkersCo
} }
err = g.Wait() err = g.Wait()
if err == nil { if err != nil {
return nil, err return nil, err
} }
sort.SliceStable(playerMarkers, func(i, j int) bool { sort.SliceStable(playerMarkers, func(i, j int) bool {