type Building { maxLevel: Int! minLevel: Int! wood: Int! stone: Int! iron: Int! pop: Int! woodFactor: Float! stoneFactor: Float! ironFactor: Float! popFactor: Float! buildTime: Float! buildTimeFactor: Float! } type BuildingConfig { main: Building! barracks: Building! stable: Building! garage: Building! watchtower: Building! snob: Building! smith: Building! place: Building! statue: Building! market: Building! wood: Building! stone: Building! iron: Building! farm: Building! storage: Building! hide: Building! wall: Building! }