type Unit { buildTime: Float! pop: Int! speed: Float! attack: Int! defense: Int! defenseCavalry: Int! defenseArcher: Int! carry: Int! } type UnitConfig { spear: Unit! sword: Unit! axe: Unit! archer: Unit! spy: Unit! light: Unit! marcher: Unit! heavy: Unit! ram: Unit! catapult: Unit! knight: Unit! snob: Unit! militia: Unit! }