package resolvers import ( "context" "github.com/tribalwarshelp/api/utils" "github.com/tribalwarshelp/api/graphql/generated" "github.com/tribalwarshelp/api/playerhistory" "github.com/tribalwarshelp/shared/models" ) func (r *playerHistoryRecordResolver) Player(ctx context.Context, obj *models.PlayerHistory) (*models.Player, error) { if obj.Player != nil { return obj.Player, nil } return getPlayer(ctx, obj.PlayerID), nil } func (r *playerHistoryRecordResolver) Tribe(ctx context.Context, obj *models.PlayerHistory) (*models.Tribe, error) { if obj.Tribe != nil { return obj.Tribe, nil } return getTribe(ctx, obj.TribeID), nil } func (r *Resolver) PlayerHistory(ctx context.Context, server string, f *models.PlayerHistoryFilter, limit *int, offset *int, sort []string) (*generated.PlayerHistory, error) { var err error list := &generated.PlayerHistory{} list.Items, list.Total, err = r.PlayerHistoryUcase.Fetch(ctx, playerhistory.FetchConfig{ Server: server, Filter: f, Sort: sort, Limit: utils.SafeIntPointer(limit, 0), Offset: utils.SafeIntPointer(offset, 0), Count: shouldCount(ctx), }) return list, err }