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api/graphql/resolvers/village.go
Kichiyaki fb84bdbc55 [WIP] - refactor limit, sort, offset
- update the Version/Village repository and usecase
2020-11-21 12:34:25 +01:00

50 lines
1.0 KiB
Go

package resolvers
import (
"context"
"github.com/tribalwarshelp/api/graphql/generated"
"github.com/tribalwarshelp/api/village"
"github.com/tribalwarshelp/shared/models"
)
func (r *villageResolver) Player(ctx context.Context, obj *models.Village) (*models.Player, error) {
if obj.Player != nil {
return obj.Player, nil
}
return getPlayer(ctx, obj.PlayerID), nil
}
func (r *queryResolver) Villages(ctx context.Context,
server string,
f *models.VillageFilter,
limit *int,
offset *int,
sort []string) (*generated.VillageList, error) {
defLimit := 0
defOffset := 0
if limit == nil {
limit = &defLimit
}
if offset == nil {
offset = &defOffset
}
var err error
list := &generated.VillageList{}
list.Items, list.Total, err = r.VillageUcase.Fetch(ctx, village.FetchConfig{
Filter: f,
Sort: sort,
Limit: *limit,
Offset: *offset,
Count: true,
Server: server,
})
return list, err
}
func (r *queryResolver) Village(ctx context.Context, server string, id int) (*models.Village, error) {
return r.VillageUcase.GetByID(ctx, server, id)
}