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api/graphql/resolvers/village.go

42 lines
1.1 KiB
Go

package resolvers
import (
"context"
"github.com/99designs/gqlgen/graphql"
"github.com/tribalwarshelp/api/graphql/generated"
"github.com/tribalwarshelp/api/middleware"
"github.com/tribalwarshelp/shared/models"
)
func (r *villageResolver) Player(ctx context.Context, obj *models.Village) (*models.Player, error) {
if obj.Player != nil {
return obj.Player, nil
}
if server, ok := getServer(graphql.GetFieldContext(ctx)); ok {
dataloaders := middleware.ServerDataLoadersFromContext(ctx)
if dataloaders != nil {
if dataloader, ok := dataloaders[server]; ok {
tribe, _ := dataloader.PlayerByID.Load(obj.PlayerID)
if tribe != nil {
return tribe, nil
}
}
}
}
return nil, nil
}
func (r *queryResolver) Villages(ctx context.Context, server string, filter *models.VillageFilter) (*generated.VillagesList, error) {
var err error
list := &generated.VillagesList{}
list.Items, list.Total, err = r.VillageUcase.Fetch(ctx, server, filter)
return list, err
}
func (r *queryResolver) Village(ctx context.Context, server string, id int) (*models.Village, error) {
return r.VillageUcase.GetByID(ctx, server, id)
}