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api/graphql/resolvers/player_history.go
Kichiyaki c18807c2f5 [WIP] - refactor limit, sort, offset
- update the ServerStats/Tribe/TribeChange/TribeHistory repository and usecase
2020-11-21 12:01:16 +01:00

54 lines
1.1 KiB
Go

package resolvers
import (
"context"
"github.com/tribalwarshelp/api/graphql/generated"
"github.com/tribalwarshelp/api/playerhistory"
"github.com/tribalwarshelp/shared/models"
)
func (r *playerHistoryRecordResolver) Player(ctx context.Context, obj *models.PlayerHistory) (*models.Player, error) {
if obj.Player != nil {
return obj.Player, nil
}
return getPlayer(ctx, obj.PlayerID), nil
}
func (r *playerHistoryRecordResolver) Tribe(ctx context.Context, obj *models.PlayerHistory) (*models.Tribe, error) {
if obj.Tribe != nil {
return obj.Tribe, nil
}
return getTribe(ctx, obj.TribeID), nil
}
func (r *Resolver) PlayerHistory(ctx context.Context,
server string,
f *models.PlayerHistoryFilter,
limit *int,
offset *int,
sort []string) (*generated.PlayerHistory, error) {
defLimit := 0
defOffset := 0
if limit == nil {
limit = &defLimit
}
if offset == nil {
offset = &defOffset
}
var err error
list := &generated.PlayerHistory{}
list.Items, list.Total, err = r.PlayerHistoryUcase.Fetch(ctx, playerhistory.FetchConfig{
Server: server,
Filter: f,
Sort: sort,
Limit: *limit,
Offset: *offset,
Count: true,
})
return list, err
}