package tw import ( "time" ) type Server struct { Key string URL string } type OpponentsDefeated struct { RankAtt int ScoreAtt int RankDef int ScoreDef int RankSup int ScoreSup int RankTotal int ScoreTotal int } type Tribe struct { OpponentsDefeated ID int Name string Tag string NumMembers int NumVillages int Points int AllPoints int Rank int ProfileURL string } type Player struct { OpponentsDefeated ID int Name string NumVillages int Points int Rank int TribeID int ProfileURL string } type Village struct { ID int Name string Points int X int Y int Continent string Bonus int PlayerID int ProfileURL string } type Ennoblement struct { VillageID int NewOwnerID int NewTribeID int OldOwnerID int OldTribeID int Points int CreatedAt time.Time }