package domain import ( "fmt" "math" "net/url" "slices" "time" ) const ( serverKeyMinLength = 1 serverKeyMaxLength = 10 ) type Server struct { key string versionCode string url *url.URL open bool special bool numPlayers int numTribes int numVillages int numPlayerVillages int numBarbarianVillages int numBonusVillages int config ServerConfig buildingInfo BuildingInfo unitInfo UnitInfo createdAt time.Time playerDataSyncedAt time.Time playerSnapshotsCreatedAt time.Time tribeDataSyncedAt time.Time tribeSnapshotsCreatedAt time.Time villageDataSyncedAt time.Time ennoblementDataSyncedAt time.Time } const serverModelName = "Server" // UnmarshalServerFromDatabase unmarshals Server from the database. // // It should be used only for unmarshalling from the database! // You can't use UnmarshalServerFromDatabase as constructor - It may put domain into the invalid state! func UnmarshalServerFromDatabase( key string, versionCode string, rawURL string, open bool, special bool, numPlayers int, numTribes int, numVillages int, numPlayerVillages int, numBarbarianVillages int, numBonusVillages int, config ServerConfig, buildingInfo BuildingInfo, unitInfo UnitInfo, createdAt time.Time, playerDataSyncedAt time.Time, playerSnapshotsCreatedAt time.Time, tribeDataSyncedAt time.Time, tribeSnapshotsCreatedAt time.Time, villageDataSyncedAt time.Time, ennoblementDataSyncedAt time.Time, ) (Server, error) { if key == "" { return Server{}, ValidationError{ Model: serverModelName, Field: "key", Err: ErrRequired, } } if versionCode == "" { return Server{}, ValidationError{ Model: serverModelName, Field: "versionCode", Err: ErrRequired, } } u, err := parseURL(rawURL) if err != nil { return Server{}, ValidationError{ Model: serverModelName, Field: "url", Err: err, } } return Server{ key: key, url: u, open: open, special: special, numPlayers: numPlayers, numTribes: numTribes, numVillages: numVillages, numPlayerVillages: numPlayerVillages, numBarbarianVillages: numBarbarianVillages, numBonusVillages: numBonusVillages, config: config, buildingInfo: buildingInfo, unitInfo: unitInfo, createdAt: createdAt, playerDataSyncedAt: playerDataSyncedAt, playerSnapshotsCreatedAt: playerSnapshotsCreatedAt, tribeDataSyncedAt: tribeDataSyncedAt, tribeSnapshotsCreatedAt: tribeSnapshotsCreatedAt, villageDataSyncedAt: villageDataSyncedAt, ennoblementDataSyncedAt: ennoblementDataSyncedAt, versionCode: versionCode, }, nil } func (s Server) Key() string { return s.key } func (s Server) VersionCode() string { return s.versionCode } func (s Server) URL() *url.URL { return s.url } func (s Server) Open() bool { return s.open } func (s Server) Special() bool { return s.special } func (s Server) NumPlayers() int { return s.numPlayers } func (s Server) NumTribes() int { return s.numTribes } func (s Server) NumVillages() int { return s.numVillages } func (s Server) NumPlayerVillages() int { return s.numPlayerVillages } func (s Server) NumBarbarianVillages() int { return s.numBarbarianVillages } func (s Server) NumBonusVillages() int { return s.numBonusVillages } func (s Server) Config() ServerConfig { return s.config } func (s Server) BuildingInfo() BuildingInfo { return s.buildingInfo } func (s Server) UnitInfo() UnitInfo { return s.unitInfo } func (s Server) CreatedAt() time.Time { return s.createdAt } func (s Server) PlayerDataSyncedAt() time.Time { return s.playerDataSyncedAt } func (s Server) PlayerSnapshotsCreatedAt() time.Time { return s.playerSnapshotsCreatedAt } func (s Server) TribeDataSyncedAt() time.Time { return s.tribeDataSyncedAt } func (s Server) TribeSnapshotsCreatedAt() time.Time { return s.tribeSnapshotsCreatedAt } func (s Server) VillageDataSyncedAt() time.Time { return s.villageDataSyncedAt } func (s Server) EnnoblementDataSyncedAt() time.Time { return s.ennoblementDataSyncedAt } func (s Server) Base() BaseServer { return BaseServer{ key: s.key, url: s.url, open: s.open, } } type Servers []Server // Close finds all servers with Server.Open returning true that are not in the given slice with open servers // and then converts them to BaseServers with the corrected open value. func (ss Servers) Close(open BaseServers) (BaseServers, error) { res := make(BaseServers, 0, len(ss)) for _, s := range ss { if !s.Open() || slices.ContainsFunc(open, func(openServer BaseServer) bool { return openServer.Key() == s.Key() && openServer.Open() == s.Open() }) { continue } base, err := NewBaseServer(s.Key(), s.URL(), false) if err != nil { return nil, fmt.Errorf("couldn't construct BaseServer for server with key '%s': %w", s.Key(), err) } res = append(res, base) } return res, nil } type CreateServerParams struct { base BaseServer versionCode string } const createServerParamsModelName = "CreateServerParams" func NewCreateServerParams(servers BaseServers, versionCode string) ([]CreateServerParams, error) { if err := validateVersionCode(versionCode); err != nil { return nil, ValidationError{ Model: createServerParamsModelName, Field: "versionCode", Err: err, } } res := make([]CreateServerParams, 0, len(servers)) for i, s := range servers { if s.IsZero() { return nil, fmt.Errorf("servers[%d] is an empty struct", i) } res = append(res, CreateServerParams{ base: s, versionCode: versionCode, }) } return res, nil } func (params CreateServerParams) Base() BaseServer { return params.base } func (params CreateServerParams) VersionCode() string { return params.versionCode } type UpdateServerParams struct { config NullServerConfig buildingInfo NullBuildingInfo unitInfo NullUnitInfo numTribes NullInt tribeDataSyncedAt NullTime } const updateServerParamsModelName = "UpdateServerParams" func (params *UpdateServerParams) Config() NullServerConfig { return params.config } func (params *UpdateServerParams) SetConfig(config NullServerConfig) error { params.config = config return nil } func (params *UpdateServerParams) BuildingInfo() NullBuildingInfo { return params.buildingInfo } func (params *UpdateServerParams) SetBuildingInfo(buildingInfo NullBuildingInfo) error { params.buildingInfo = buildingInfo return nil } func (params *UpdateServerParams) UnitInfo() NullUnitInfo { return params.unitInfo } func (params *UpdateServerParams) SetUnitInfo(unitInfo NullUnitInfo) error { params.unitInfo = unitInfo return nil } func (params *UpdateServerParams) NumTribes() NullInt { return params.numTribes } func (params *UpdateServerParams) SetNumTribes(numTribes NullInt) error { if numTribes.Valid { if err := validateIntInRange(numTribes.Value, 0, math.MaxInt); err != nil { return ValidationError{ Model: updateServerParamsModelName, Field: "numTribes", Err: err, } } } params.numTribes = numTribes return nil } func (params *UpdateServerParams) TribeDataSyncedAt() NullTime { return params.tribeDataSyncedAt } func (params *UpdateServerParams) SetTribeDataSyncedAt(tribeDataSyncedAt NullTime) error { params.tribeDataSyncedAt = tribeDataSyncedAt return nil } func (params *UpdateServerParams) IsZero() bool { return !params.config.Valid && !params.buildingInfo.Valid && !params.unitInfo.Valid && !params.numTribes.Valid && !params.tribeDataSyncedAt.Valid } type ServerSort uint8 const ( ServerSortKeyASC ServerSort = iota + 1 ServerSortKeyDESC ServerSortOpenASC ServerSortOpenDESC ) const ServerListMaxLimit = 500 type ListServersParams struct { keys []string keyGT NullString versionCodes []string open NullBool special NullBool sort []ServerSort limit int offset int } const listServersParamsModelName = "ListServersParams" func NewListServersParams() ListServersParams { return ListServersParams{ sort: []ServerSort{ServerSortKeyASC}, limit: ServerListMaxLimit, special: NullBool{ Value: false, Valid: true, }, } } func (params *ListServersParams) Keys() []string { return params.keys } func (params *ListServersParams) SetKeys(keys []string) error { params.keys = keys return nil } func (params *ListServersParams) KeyGT() NullString { return params.keyGT } func (params *ListServersParams) SetKeyGT(keyGT NullString) error { params.keyGT = keyGT return nil } func (params *ListServersParams) VersionCodes() []string { return params.versionCodes } func (params *ListServersParams) SetVersionCodes(versionCodes []string) error { params.versionCodes = versionCodes return nil } func (params *ListServersParams) Open() NullBool { return params.open } func (params *ListServersParams) SetOpen(open NullBool) error { params.open = open return nil } func (params *ListServersParams) Special() NullBool { return params.special } func (params *ListServersParams) SetSpecial(special NullBool) error { params.special = special return nil } func (params *ListServersParams) Sort() []ServerSort { return params.sort } const ( serverSortMinLength = 1 serverSortMaxLength = 2 ) func (params *ListServersParams) SetSort(sort []ServerSort) error { if err := validateSliceLen(sort, serverSortMinLength, serverSortMaxLength); err != nil { return ValidationError{ Model: listServersParamsModelName, Field: "sort", Err: err, } } params.sort = sort return nil } func (params *ListServersParams) Limit() int { return params.limit } func (params *ListServersParams) SetLimit(limit int) error { if err := validateIntInRange(limit, 1, ServerListMaxLimit); err != nil { return ValidationError{ Model: listServersParamsModelName, Field: "limit", Err: err, } } params.limit = limit return nil } func (params *ListServersParams) Offset() int { return params.offset } func (params *ListServersParams) SetOffset(offset int) error { if err := validateIntInRange(offset, 0, math.MaxInt); err != nil { return ValidationError{ Model: listServersParamsModelName, Field: "offset", Err: err, } } params.offset = offset return nil } type ServerNotFoundError struct { Key string } var _ ErrorWithParams = ServerNotFoundError{} func (e ServerNotFoundError) Error() string { return fmt.Sprintf("server with key %s not found", e.Key) } func (e ServerNotFoundError) Code() ErrorCode { return ErrorCodeNotFound } func (e ServerNotFoundError) Slug() string { return "server-not-found" } func (e ServerNotFoundError) Params() map[string]any { return map[string]any{ "Key": e.Key, } }