core/internal/domain/server.go

617 lines
14 KiB
Go

package domain
import (
"fmt"
"math"
"net/url"
"slices"
"time"
)
const (
serverKeyMinLength = 1
serverKeyMaxLength = 10
)
type Server struct {
key string
versionCode string
url *url.URL
open bool
special bool
numPlayers int
numTribes int
numVillages int
numPlayerVillages int
numBarbarianVillages int
numBonusVillages int
config ServerConfig
buildingInfo BuildingInfo
unitInfo UnitInfo
createdAt time.Time
playerDataSyncedAt time.Time
playerSnapshotsCreatedAt time.Time
tribeDataSyncedAt time.Time
tribeSnapshotsCreatedAt time.Time
villageDataSyncedAt time.Time
ennoblementDataSyncedAt time.Time
}
const serverModelName = "Server"
// UnmarshalServerFromDatabase unmarshals Server from the database.
//
// It should be used only for unmarshalling from the database!
// You can't use UnmarshalServerFromDatabase as constructor - It may put domain into the invalid state!
func UnmarshalServerFromDatabase(
key string,
versionCode string,
rawURL string,
open bool,
special bool,
numPlayers int,
numTribes int,
numVillages int,
numPlayerVillages int,
numBarbarianVillages int,
numBonusVillages int,
config ServerConfig,
buildingInfo BuildingInfo,
unitInfo UnitInfo,
createdAt time.Time,
playerDataSyncedAt time.Time,
playerSnapshotsCreatedAt time.Time,
tribeDataSyncedAt time.Time,
tribeSnapshotsCreatedAt time.Time,
villageDataSyncedAt time.Time,
ennoblementDataSyncedAt time.Time,
) (Server, error) {
if key == "" {
return Server{}, ValidationError{
Model: serverModelName,
Field: "key",
Err: ErrRequired,
}
}
if versionCode == "" {
return Server{}, ValidationError{
Model: serverModelName,
Field: "versionCode",
Err: ErrRequired,
}
}
u, err := parseURL(rawURL)
if err != nil {
return Server{}, ValidationError{
Model: serverModelName,
Field: "url",
Err: err,
}
}
return Server{
key: key,
url: u,
open: open,
special: special,
numPlayers: numPlayers,
numTribes: numTribes,
numVillages: numVillages,
numPlayerVillages: numPlayerVillages,
numBarbarianVillages: numBarbarianVillages,
numBonusVillages: numBonusVillages,
config: config,
buildingInfo: buildingInfo,
unitInfo: unitInfo,
createdAt: createdAt,
playerDataSyncedAt: playerDataSyncedAt,
playerSnapshotsCreatedAt: playerSnapshotsCreatedAt,
tribeDataSyncedAt: tribeDataSyncedAt,
tribeSnapshotsCreatedAt: tribeSnapshotsCreatedAt,
villageDataSyncedAt: villageDataSyncedAt,
ennoblementDataSyncedAt: ennoblementDataSyncedAt,
versionCode: versionCode,
}, nil
}
func (s Server) Key() string {
return s.key
}
func (s Server) VersionCode() string {
return s.versionCode
}
func (s Server) URL() *url.URL {
return s.url
}
func (s Server) Open() bool {
return s.open
}
func (s Server) Special() bool {
return s.special
}
func (s Server) NumPlayers() int {
return s.numPlayers
}
func (s Server) NumTribes() int {
return s.numTribes
}
func (s Server) NumVillages() int {
return s.numVillages
}
func (s Server) NumPlayerVillages() int {
return s.numPlayerVillages
}
func (s Server) NumBarbarianVillages() int {
return s.numBarbarianVillages
}
func (s Server) NumBonusVillages() int {
return s.numBonusVillages
}
func (s Server) Config() ServerConfig {
return s.config
}
func (s Server) BuildingInfo() BuildingInfo {
return s.buildingInfo
}
func (s Server) UnitInfo() UnitInfo {
return s.unitInfo
}
func (s Server) CreatedAt() time.Time {
return s.createdAt
}
func (s Server) PlayerDataSyncedAt() time.Time {
return s.playerDataSyncedAt
}
func (s Server) PlayerSnapshotsCreatedAt() time.Time {
return s.playerSnapshotsCreatedAt
}
func (s Server) TribeDataSyncedAt() time.Time {
return s.tribeDataSyncedAt
}
func (s Server) TribeSnapshotsCreatedAt() time.Time {
return s.tribeSnapshotsCreatedAt
}
func (s Server) VillageDataSyncedAt() time.Time {
return s.villageDataSyncedAt
}
func (s Server) EnnoblementDataSyncedAt() time.Time {
return s.ennoblementDataSyncedAt
}
func (s Server) Base() BaseServer {
return BaseServer{
key: s.key,
url: s.url,
open: s.open,
}
}
type Servers []Server
// Close finds all servers with Server.Open returning true that are not in the given slice with open servers
// and then converts them to BaseServers with the corrected open value.
func (ss Servers) Close(open BaseServers) (BaseServers, error) {
res := make(BaseServers, 0, len(ss))
for _, s := range ss {
if !s.Open() || slices.ContainsFunc(open, func(openServer BaseServer) bool {
return openServer.Key() == s.Key() && openServer.Open() == s.Open()
}) {
continue
}
base, err := NewBaseServer(s.Key(), s.URL(), false)
if err != nil {
return nil, fmt.Errorf("couldn't construct BaseServer for server with key '%s': %w", s.Key(), err)
}
res = append(res, base)
}
return res, nil
}
type CreateServerParams struct {
base BaseServer
versionCode string
}
const createServerParamsModelName = "CreateServerParams"
func NewCreateServerParams(servers BaseServers, versionCode string) ([]CreateServerParams, error) {
if err := validateVersionCode(versionCode); err != nil {
return nil, ValidationError{
Model: createServerParamsModelName,
Field: "versionCode",
Err: err,
}
}
res := make([]CreateServerParams, 0, len(servers))
for i, s := range servers {
if s.IsZero() {
return nil, fmt.Errorf("servers[%d] is an empty struct", i)
}
res = append(res, CreateServerParams{
base: s,
versionCode: versionCode,
})
}
return res, nil
}
func (params CreateServerParams) Base() BaseServer {
return params.base
}
func (params CreateServerParams) VersionCode() string {
return params.versionCode
}
type UpdateServerParams struct {
config NullServerConfig
buildingInfo NullBuildingInfo
unitInfo NullUnitInfo
numTribes NullInt
tribeDataSyncedAt NullTime
numPlayers NullInt
playerDataSyncedAt NullTime
numVillages NullInt
numPlayerVillages NullInt
numBarbarianVillages NullInt
numBonusVillages NullInt
villageDataSyncedAt NullTime
ennoblementDataSyncedAt NullTime
}
const updateServerParamsModelName = "UpdateServerParams"
func (params *UpdateServerParams) Config() NullServerConfig {
return params.config
}
func (params *UpdateServerParams) SetConfig(config NullServerConfig) error {
params.config = config
return nil
}
func (params *UpdateServerParams) BuildingInfo() NullBuildingInfo {
return params.buildingInfo
}
func (params *UpdateServerParams) SetBuildingInfo(buildingInfo NullBuildingInfo) error {
params.buildingInfo = buildingInfo
return nil
}
func (params *UpdateServerParams) UnitInfo() NullUnitInfo {
return params.unitInfo
}
func (params *UpdateServerParams) SetUnitInfo(unitInfo NullUnitInfo) error {
params.unitInfo = unitInfo
return nil
}
func (params *UpdateServerParams) NumTribes() NullInt {
return params.numTribes
}
func (params *UpdateServerParams) SetNumTribes(numTribes NullInt) error {
if numTribes.Valid {
if err := validateIntInRange(numTribes.Value, 0, math.MaxInt); err != nil {
return ValidationError{
Model: updateServerParamsModelName,
Field: "numTribes",
Err: err,
}
}
}
params.numTribes = numTribes
return nil
}
func (params *UpdateServerParams) TribeDataSyncedAt() NullTime {
return params.tribeDataSyncedAt
}
func (params *UpdateServerParams) SetTribeDataSyncedAt(tribeDataSyncedAt NullTime) error {
params.tribeDataSyncedAt = tribeDataSyncedAt
return nil
}
func (params *UpdateServerParams) NumPlayers() NullInt {
return params.numPlayers
}
func (params *UpdateServerParams) SetNumPlayers(numPlayers NullInt) error {
params.numPlayers = numPlayers
return nil
}
func (params *UpdateServerParams) PlayerDataSyncedAt() NullTime {
return params.playerDataSyncedAt
}
func (params *UpdateServerParams) SetPlayerDataSyncedAt(playerDataSyncedAt NullTime) error {
params.playerDataSyncedAt = playerDataSyncedAt
return nil
}
func (params *UpdateServerParams) NumVillages() NullInt {
return params.numVillages
}
func (params *UpdateServerParams) SetNumVillages(numVillages NullInt) error {
params.numVillages = numVillages
return nil
}
func (params *UpdateServerParams) NumPlayerVillages() NullInt {
return params.numPlayerVillages
}
func (params *UpdateServerParams) SetNumPlayerVillages(numPlayerVillages NullInt) error {
params.numPlayerVillages = numPlayerVillages
return nil
}
func (params *UpdateServerParams) NumBarbarianVillages() NullInt {
return params.numBarbarianVillages
}
func (params *UpdateServerParams) SetNumBarbarianVillages(numBarbarianVillages NullInt) error {
params.numBarbarianVillages = numBarbarianVillages
return nil
}
func (params *UpdateServerParams) NumBonusVillages() NullInt {
return params.numBonusVillages
}
func (params *UpdateServerParams) SetNumBonusVillages(numBonusVillages NullInt) error {
params.numBonusVillages = numBonusVillages
return nil
}
func (params *UpdateServerParams) VillageDataSyncedAt() NullTime {
return params.villageDataSyncedAt
}
func (params *UpdateServerParams) SetVillageDataSyncedAt(villageDataSyncedAt NullTime) error {
params.villageDataSyncedAt = villageDataSyncedAt
return nil
}
func (params *UpdateServerParams) EnnoblementDataSyncedAt() NullTime {
return params.ennoblementDataSyncedAt
}
func (params *UpdateServerParams) SetEnnoblementDataSyncedAt(ennoblementDataSyncedAt NullTime) error {
params.ennoblementDataSyncedAt = ennoblementDataSyncedAt
return nil
}
func (params *UpdateServerParams) IsZero() bool {
return !params.config.Valid &&
!params.buildingInfo.Valid &&
!params.unitInfo.Valid &&
!params.numTribes.Valid &&
!params.tribeDataSyncedAt.Valid &&
!params.numPlayers.Valid &&
!params.playerDataSyncedAt.Valid &&
!params.numVillages.Valid &&
!params.villageDataSyncedAt.Valid &&
!params.ennoblementDataSyncedAt.Valid
}
type ServerSort uint8
const (
ServerSortKeyASC ServerSort = iota + 1
ServerSortKeyDESC
ServerSortOpenASC
ServerSortOpenDESC
)
const ServerListMaxLimit = 500
type ListServersParams struct {
keys []string
keyGT NullString
versionCodes []string
open NullBool
special NullBool
tribeSnapshotsCreatedAtLT NullTime
playerSnapshotsCreatedAtLT NullTime
sort []ServerSort
limit int
offset int
}
const listServersParamsModelName = "ListServersParams"
func NewListServersParams() ListServersParams {
return ListServersParams{
sort: []ServerSort{ServerSortKeyASC},
limit: ServerListMaxLimit,
special: NullBool{
Value: false,
Valid: true,
},
}
}
func (params *ListServersParams) Keys() []string {
return params.keys
}
func (params *ListServersParams) SetKeys(keys []string) error {
params.keys = keys
return nil
}
func (params *ListServersParams) KeyGT() NullString {
return params.keyGT
}
func (params *ListServersParams) SetKeyGT(keyGT NullString) error {
params.keyGT = keyGT
return nil
}
func (params *ListServersParams) VersionCodes() []string {
return params.versionCodes
}
func (params *ListServersParams) SetVersionCodes(versionCodes []string) error {
params.versionCodes = versionCodes
return nil
}
func (params *ListServersParams) Open() NullBool {
return params.open
}
func (params *ListServersParams) SetOpen(open NullBool) error {
params.open = open
return nil
}
func (params *ListServersParams) Special() NullBool {
return params.special
}
func (params *ListServersParams) SetSpecial(special NullBool) error {
params.special = special
return nil
}
func (params *ListServersParams) TribeSnapshotsCreatedAtLT() NullTime {
return params.tribeSnapshotsCreatedAtLT
}
func (params *ListServersParams) SetTribeSnapshotsCreatedAtLT(tribeSnapshotsCreatedAtLT NullTime) error {
params.tribeSnapshotsCreatedAtLT = tribeSnapshotsCreatedAtLT
return nil
}
func (params *ListServersParams) PlayerSnapshotsCreatedAtLT() NullTime {
return params.playerSnapshotsCreatedAtLT
}
func (params *ListServersParams) SetPlayerSnapshotsCreatedAtLT(playerSnapshotsCreatedAtLT NullTime) error {
params.playerSnapshotsCreatedAtLT = playerSnapshotsCreatedAtLT
return nil
}
func (params *ListServersParams) Sort() []ServerSort {
return params.sort
}
const (
serverSortMinLength = 1
serverSortMaxLength = 2
)
func (params *ListServersParams) SetSort(sort []ServerSort) error {
if err := validateSliceLen(sort, serverSortMinLength, serverSortMaxLength); err != nil {
return ValidationError{
Model: listServersParamsModelName,
Field: "sort",
Err: err,
}
}
params.sort = sort
return nil
}
func (params *ListServersParams) Limit() int {
return params.limit
}
func (params *ListServersParams) SetLimit(limit int) error {
if err := validateIntInRange(limit, 1, ServerListMaxLimit); err != nil {
return ValidationError{
Model: listServersParamsModelName,
Field: "limit",
Err: err,
}
}
params.limit = limit
return nil
}
func (params *ListServersParams) Offset() int {
return params.offset
}
func (params *ListServersParams) SetOffset(offset int) error {
if err := validateIntInRange(offset, 0, math.MaxInt); err != nil {
return ValidationError{
Model: listServersParamsModelName,
Field: "offset",
Err: err,
}
}
params.offset = offset
return nil
}
type ServerNotFoundError struct {
Key string
}
var _ ErrorWithParams = ServerNotFoundError{}
func (e ServerNotFoundError) Error() string {
return fmt.Sprintf("server with key %s not found", e.Key)
}
func (e ServerNotFoundError) Code() ErrorCode {
return ErrorCodeNotFound
}
func (e ServerNotFoundError) Slug() string {
return "server-not-found"
}
func (e ServerNotFoundError) Params() map[string]any {
return map[string]any{
"Key": e.Key,
}
}