core/internal/domain/domaintest/player_snapshot.go

143 lines
2.8 KiB
Go

package domaintest
import (
"time"
"gitea.dwysokinski.me/twhelp/corev3/internal/domain"
"github.com/brianvoe/gofakeit/v7"
"github.com/stretchr/testify/require"
)
type PlayerSnapshotCursorConfig struct {
ID int
ServerKey string
Date time.Time
}
func NewPlayerSnapshotCursor(tb TestingTB, opts ...func(cfg *PlayerSnapshotCursorConfig)) domain.PlayerSnapshotCursor {
tb.Helper()
cfg := &PlayerSnapshotCursorConfig{
ID: RandID(),
ServerKey: RandServerKey(),
Date: gofakeit.Date(),
}
for _, opt := range opts {
opt(cfg)
}
psc, err := domain.NewPlayerSnapshotCursor(
cfg.ID,
cfg.ServerKey,
cfg.Date,
)
require.NoError(tb, err)
return psc
}
type PlayerSnapshotConfig struct {
ID int
PlayerID int
ServerKey string
NumVillages int
Points int
Rank int
TribeID int
OD domain.OpponentsDefeated
Date time.Time
CreatedAt time.Time
}
func NewPlayerSnapshot(tb TestingTB, opts ...func(cfg *PlayerSnapshotConfig)) domain.PlayerSnapshot {
tb.Helper()
now := time.Now()
cfg := &PlayerSnapshotConfig{
ID: RandID(),
PlayerID: RandID(),
ServerKey: RandServerKey(),
NumVillages: gofakeit.IntRange(1, 10000),
Points: gofakeit.IntRange(1, 10000),
Rank: gofakeit.IntRange(1, 10000),
TribeID: RandID(),
OD: NewOpponentsDefeated(tb),
Date: now,
CreatedAt: now,
}
for _, opt := range opts {
opt(cfg)
}
ps, err := domain.UnmarshalPlayerSnapshotFromDatabase(
cfg.ID,
cfg.PlayerID,
cfg.ServerKey,
cfg.NumVillages,
cfg.Points,
cfg.Rank,
cfg.TribeID,
cfg.OD,
cfg.Date,
cfg.CreatedAt,
)
require.NoError(tb, err)
return ps
}
type PlayerSnapshotWithRelationsConfig struct {
PlayerSnapshotOptions []func(cfg *PlayerSnapshotConfig)
PlayerOptions []func(cfg *PlayerConfig)
TribeOptions []func(cfg *TribeConfig)
}
func NewPlayerSnapshotWithRelations(
tb TestingTB,
opts ...func(cfg *PlayerSnapshotWithRelationsConfig),
) domain.PlayerSnapshotWithRelations {
tb.Helper()
cfg := &PlayerSnapshotWithRelationsConfig{}
for _, opt := range opts {
opt(cfg)
}
ps := NewPlayerSnapshot(tb, cfg.PlayerSnapshotOptions...)
if ps.PlayerID() > 0 {
cfg.PlayerOptions = append([]func(cfg *PlayerConfig){
func(cfg *PlayerConfig) {
cfg.ID = ps.ID()
},
}, cfg.PlayerOptions...)
}
if ps.TribeID() > 0 {
cfg.TribeOptions = append([]func(cfg *TribeConfig){
func(cfg *TribeConfig) {
cfg.ID = ps.ID()
},
}, cfg.TribeOptions...)
}
var player domain.PlayerMeta
if len(cfg.PlayerOptions) > 0 {
player = NewPlayer(tb, cfg.PlayerOptions...).Meta()
}
var tribe domain.TribeMeta
if len(cfg.TribeOptions) > 0 {
tribe = NewTribe(tb, cfg.TribeOptions...).Meta()
}
return ps.WithRelations(player, domain.NullTribeMeta{
V: tribe,
Valid: tribe.IsZero(),
})
}