187 lines
5.9 KiB
Go
187 lines
5.9 KiB
Go
package tw
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import (
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"encoding/xml"
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"fmt"
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"strings"
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)
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type ServerConfigBuild struct {
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Destroy int `xml:"destroy"`
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}
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type ServerConfigMisc struct {
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KillRanking int `xml:"kill_ranking"`
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Tutorial int `xml:"tutorial"`
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TradeCancelTime int `xml:"trade_cancel_time"`
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}
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type ServerConfigCommands struct {
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MillisArrival int `xml:"millis_arrival"`
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CommandCancelTime int `xml:"command_cancel_time"`
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}
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type ServerConfigNewbie struct {
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Days int `xml:"days"`
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RatioDays int `xml:"ratio_days"`
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Ratio int `xml:"ratio"`
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RemoveNewbieVillages int `xml:"removeNewbieVillages"`
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}
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type KnightNewItems int
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func (k KnightNewItems) Int() int {
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return int(k)
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}
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func (k *KnightNewItems) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error {
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var s string
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if err := d.DecodeElement(&s, &start); err != nil {
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return err
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}
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switch strings.ToUpper(s) {
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case "ON", "1":
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*k = 1
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case "OFF", "0", "":
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*k = 0
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default:
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return xml.UnmarshalError(fmt.Sprintf(`KnightNewItems: parsing "%s": invalid syntax`, s))
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}
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return nil
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}
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type ServerConfigGame struct {
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BuildtimeFormula int `xml:"buildtime_formula"`
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Knight int `xml:"knight"`
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KnightNewItems KnightNewItems `xml:"knight_new_items"`
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Archer int `xml:"archer"`
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Tech int `xml:"tech"`
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FarmLimit int `xml:"farm_limit"`
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Church int `xml:"church"`
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Watchtower int `xml:"watchtower"`
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Stronghold int `xml:"stronghold"`
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FakeLimit float64 `xml:"fake_limit"`
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BarbarianRise float64 `xml:"barbarian_rise"`
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BarbarianShrink int `xml:"barbarian_shrink"`
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BarbarianMaxPoints int `xml:"barbarian_max_points"`
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Scavenging int `xml:"scavenging"`
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Hauls int `xml:"hauls"`
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HaulsBase int `xml:"hauls_base"`
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HaulsMax int `xml:"hauls_max"`
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BaseProduction int `xml:"base_production"`
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Event int `xml:"event"`
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SuppressEvents int `xml:"suppress_events"`
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}
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type ServerConfigBuildings struct {
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CustomMain int `xml:"custom_main"`
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CustomFarm int `xml:"custom_farm"`
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CustomStorage int `xml:"custom_storage"`
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CustomPlace int `xml:"custom_place"`
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CustomBarracks int `xml:"custom_barracks"`
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CustomChurch int `xml:"custom_church"`
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CustomSmith int `xml:"custom_smith"`
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CustomWood int `xml:"custom_wood"`
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CustomStone int `xml:"custom_stone"`
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CustomIron int `xml:"custom_iron"`
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CustomMarket int `xml:"custom_market"`
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CustomStable int `xml:"custom_stable"`
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CustomWall int `xml:"custom_wall"`
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CustomGarage int `xml:"custom_garage"`
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CustomHide int `xml:"custom_hide"`
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CustomSnob int `xml:"custom_snob"`
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CustomStatue int `xml:"custom_statue"`
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CustomWatchtower int `xml:"custom_watchtower"`
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}
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type ServerConfigSnob struct {
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Gold int `xml:"gold"`
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CheapRebuild int `xml:"cheap_rebuild"`
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Rise int `xml:"rise"`
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MaxDist int `xml:"max_dist"`
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Factor float64 `xml:"factor"`
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CoinWood int `xml:"coin_wood"`
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CoinStone int `xml:"coin_stone"`
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CoinIron int `xml:"coin_iron"`
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NoBarbConquer int `xml:"no_barb_conquer"`
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}
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type ServerConfigAlly struct {
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NoHarm int `xml:"no_harm"`
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NoOtherSupport int `xml:"no_other_support"`
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NoOtherSupportType int `xml:"no_other_support_type"`
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AllytimeSupport int `xml:"allytime_support"`
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NoLeave int `xml:"no_leave"`
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NoJoin int `xml:"no_join"`
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Limit int `xml:"limit"`
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FixedAllies int `xml:"fixed_allies"`
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PointsMemberCount int `xml:"points_member_count"`
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WarsMemberRequirement int `xml:"wars_member_requirement"`
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WarsPointsRequirement int `xml:"wars_points_requirement"`
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WarsAutoacceptDays int `xml:"wars_autoaccept_days"`
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Levels int `xml:"levels"`
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XpRequirements string `xml:"xp_requirements"`
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}
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type ServerConfigCoord struct {
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MapSize int `xml:"map_size"`
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Func int `xml:"func"`
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EmptyVillages int `xml:"empty_villages"`
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BonusVillages int `xml:"bonus_villages"`
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BonusNew int `xml:"bonus_new"`
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Inner int `xml:"inner"`
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SelectStart int `xml:"select_start"`
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VillageMoveWait int `xml:"village_move_wait"`
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NobleRestart int `xml:"noble_restart"`
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StartVillages int `xml:"start_villages"`
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}
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type ServerConfigSitter struct {
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Allow int `xml:"allow"`
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}
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type ServerConfigSleep struct {
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Active int `xml:"active"`
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Delay int `xml:"delay"`
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Min int `xml:"min"`
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Max int `xml:"max"`
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MinAwake int `xml:"min_awake"`
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MaxAwake int `xml:"max_awake"`
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WarnTime int `xml:"warn_time"`
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}
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type ServerConfigNight struct {
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Active int `xml:"active"`
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StartHour int `xml:"start_hour"`
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EndHour int `xml:"end_hour"`
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DefFactor float64 `xml:"def_factor"`
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Duration int `xml:"duration"`
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}
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type ServerConfigWin struct {
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Check int `xml:"check"`
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}
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type ServerConfig struct {
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XMLName xml.Name `xml:"config"`
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Speed float64 `xml:"speed"`
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UnitSpeed float64 `xml:"unit_speed"`
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Moral int `xml:"moral"`
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Build ServerConfigBuild `xml:"build"`
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Misc ServerConfigMisc `xml:"misc"`
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Commands ServerConfigCommands `xml:"commands"`
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Newbie ServerConfigNewbie `xml:"newbie"`
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Game ServerConfigGame `xml:"game"`
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Buildings ServerConfigBuildings `xml:"buildings"`
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Snob ServerConfigSnob `xml:"snob"`
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Ally ServerConfigAlly `xml:"ally"`
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Coord ServerConfigCoord `xml:"coord"`
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Sitter ServerConfigSitter `xml:"sitter"`
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Sleep ServerConfigSleep `xml:"sleep"`
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Night ServerConfigNight `xml:"night"`
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Win ServerConfigWin `xml:"win"`
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}
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