tribe dominance should be calculated based on the number of player villages, a number of barbarian villages should include a number of bonus villages (server stats)
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parent
1a07278d62
commit
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@ -7,6 +7,8 @@ import (
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"io"
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"io/ioutil"
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"net/http"
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"github.com/tribalwarshelp/shared/models"
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)
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func uncompressAndGetCsvLines(r io.Reader) ([][]string, error) {
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@ -43,3 +45,13 @@ func getXML(url string, decode interface{}) error {
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}
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return xml.Unmarshal(bytes, decode)
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}
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func countPlayerVillages(villages []*models.Village) int {
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count := 0
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for _, village := range villages {
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if village.PlayerID != 0 {
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count++
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}
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}
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return count
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}
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@ -399,7 +399,7 @@ func (h *updateServerDataHandler) update() error {
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}
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numberOfVillages := len(villages)
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tribes, err := h.getTribes(tod, numberOfVillages)
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tribes, err := h.getTribes(tod, countPlayerVillages(villages))
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if err != nil {
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return err
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}
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@ -34,7 +34,7 @@ func (h *updateServerStatsHandler) prepare() (*models.ServerStats, error) {
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}
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tribes := activeTribes + inactiveTribes
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barbarianVillages, err := h.db.Model(&models.Village{}).Where("player_id = 0 AND bonus = 0").Count()
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barbarianVillages, err := h.db.Model(&models.Village{}).Where("player_id = 0").Count()
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if err != nil {
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return nil, errors.Wrap(err, "cannot count barbarian villages")
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}
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