Kichiyaki
a4da69e085
- add a new worker - updateServerEnnoblementsWorker - delete the updateServerDataWorker.loadEnnoblements method
101 lines
2.7 KiB
Go
101 lines
2.7 KiB
Go
package cron
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import (
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"time"
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"github.com/go-pg/pg/v10"
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"github.com/pkg/errors"
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"github.com/tribalwarshelp/shared/models"
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)
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type updateServerStatsWorker struct {
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db *pg.DB
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server *models.Server
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location *time.Location
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}
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func (w *updateServerStatsWorker) prepare() (*models.ServerStats, error) {
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activePlayers, err := w.db.Model(&models.Player{}).Where("exists = true").Count()
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if err != nil {
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return nil, errors.Wrap(err, "cannot count active players")
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}
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inactivePlayers, err := w.db.Model(&models.Player{}).Where("exists = false").Count()
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if err != nil {
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return nil, errors.Wrap(err, "cannot count inactive players")
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}
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players := activePlayers + inactivePlayers
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activeTribes, err := w.db.Model(&models.Tribe{}).Where("exists = true").Count()
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if err != nil {
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return nil, errors.Wrap(err, "cannot count active tribes")
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}
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inactiveTribes, err := w.db.Model(&models.Tribe{}).Where("exists = false").Count()
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if err != nil {
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return nil, errors.Wrap(err, "cannot count inactive tribes")
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}
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tribes := activeTribes + inactiveTribes
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barbarianVillages, err := w.db.Model(&models.Village{}).Where("player_id = 0").Count()
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if err != nil {
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return nil, errors.Wrap(err, "cannot count barbarian villages")
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}
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bonusVillages, err := w.db.Model(&models.Village{}).Where("bonus <> 0").Count()
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if err != nil {
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return nil, errors.Wrap(err, "cannot count bonus villages")
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}
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playerVillages, err := w.db.Model(&models.Village{}).Where("player_id <> 0").Count()
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if err != nil {
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return nil, errors.Wrap(err, "cannot count player villages")
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}
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villages, err := w.db.Model(&models.Village{}).Count()
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if err != nil {
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return nil, errors.Wrap(err, "cannot count villages")
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}
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now := time.Now().In(w.location)
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createDate := time.Date(now.Year(), now.Month(), now.Day(), 0, 0, 0, 0, time.UTC)
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return &models.ServerStats{
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ActivePlayers: activePlayers,
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InactivePlayers: inactivePlayers,
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Players: players,
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ActiveTribes: activeTribes,
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InactiveTribes: inactiveTribes,
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Tribes: tribes,
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BarbarianVillages: barbarianVillages,
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BonusVillages: bonusVillages,
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PlayerVillages: playerVillages,
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Villages: villages,
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CreateDate: createDate,
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}, nil
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}
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func (w *updateServerStatsWorker) update() error {
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stats, err := w.prepare()
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if err != nil {
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return err
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}
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tx, err := w.db.Begin()
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if err != nil {
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return err
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}
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defer tx.Close()
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if _, err := tx.Model(stats).Insert(); err != nil {
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return errors.Wrap(err, "cannot insert server stats")
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}
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_, err = tx.Model(w.server).
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Set("stats_updated_at = ?", time.Now()).
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WherePK().
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Returning("*").
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Update()
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if err != nil {
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return errors.Wrap(err, "cannot update server")
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}
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return tx.Commit()
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}
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