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dataupdater/queue/task_update_server_stats.go

144 lines
4.0 KiB
Go

package queue
import (
"github.com/go-pg/pg/v10"
"github.com/pkg/errors"
"github.com/tribalwarshelp/shared/tw/twmodel"
"time"
)
type taskUpdateServerStats struct {
*task
}
func (t *taskUpdateServerStats) execute(timezone string, server *twmodel.Server) error {
if err := t.validatePayload(server); err != nil {
log.Debug(errors.Wrap(err, "taskUpdateServerStats.execute"))
return nil
}
location, err := t.loadLocation(timezone)
if err != nil {
err = errors.Wrap(err, "taskUpdateServerStats.execute")
log.Error(err)
return err
}
entry := log.WithField("key", server.Key)
entry.Infof("taskUpdateServerStats.execute: %s: Update of the server stats has started...", server.Key)
err = (&workerUpdateServerStats{
db: t.db.WithParam("SERVER", pg.Safe(server.Key)),
server: server,
location: location,
}).update()
if err != nil {
err = errors.Wrap(err, "taskUpdateServerStats.execute")
entry.Error(err)
return err
}
entry.Infof("taskUpdateServerStats.execute: %s: The server stats have been updated", server.Key)
return nil
}
func (t *taskUpdateServerStats) validatePayload(server *twmodel.Server) error {
if server == nil {
return errors.New("expected *twmodel.Server, got nil")
}
return nil
}
type workerUpdateServerStats struct {
db *pg.DB
server *twmodel.Server
location *time.Location
}
func (w *workerUpdateServerStats) prepare() (*twmodel.ServerStats, error) {
activePlayers, err := w.db.Model(&twmodel.Player{}).Where("exists = true").Count()
if err != nil {
return nil, errors.Wrap(err, "couldn't count active players")
}
inactivePlayers, err := w.db.Model(&twmodel.Player{}).Where("exists = false").Count()
if err != nil {
return nil, errors.Wrap(err, "couldn't count inactive players")
}
players := activePlayers + inactivePlayers
activeTribes, err := w.db.Model(&twmodel.Tribe{}).Where("exists = true").Count()
if err != nil {
return nil, errors.Wrap(err, "couldn't count active tribes")
}
inactiveTribes, err := w.db.Model(&twmodel.Tribe{}).Where("exists = false").Count()
if err != nil {
return nil, errors.Wrap(err, "couldn't count inactive tribes")
}
tribes := activeTribes + inactiveTribes
barbarianVillages, err := w.db.Model(&twmodel.Village{}).Where("player_id = 0").Count()
if err != nil {
return nil, errors.Wrap(err, "couldn't count barbarian villages")
}
bonusVillages, err := w.db.Model(&twmodel.Village{}).Where("bonus <> 0").Count()
if err != nil {
return nil, errors.Wrap(err, "couldn't count bonus villages")
}
playerVillages, err := w.db.Model(&twmodel.Village{}).Where("player_id <> 0").Count()
if err != nil {
return nil, errors.Wrap(err, "couldn't count player villages")
}
villages, err := w.db.Model(&twmodel.Village{}).Count()
if err != nil {
return nil, errors.Wrap(err, "couldn't count villages")
}
now := time.Now().In(w.location)
createDate := time.Date(now.Year(), now.Month(), now.Day(), 0, 0, 0, 0, time.UTC)
return &twmodel.ServerStats{
ActivePlayers: activePlayers,
InactivePlayers: inactivePlayers,
Players: players,
ActiveTribes: activeTribes,
InactiveTribes: inactiveTribes,
Tribes: tribes,
BarbarianVillages: barbarianVillages,
BonusVillages: bonusVillages,
PlayerVillages: playerVillages,
Villages: villages,
CreateDate: createDate,
}, nil
}
func (w *workerUpdateServerStats) update() error {
stats, err := w.prepare()
if err != nil {
return err
}
tx, err := w.db.Begin()
if err != nil {
return err
}
defer func(s *twmodel.Server) {
if err := tx.Close(); err != nil {
log.Warn(errors.Wrapf(err, "%s: Couldn't rollback the transaction", s.Key))
}
}(w.server)
if _, err := tx.Model(stats).Returning("NULL").Insert(); err != nil {
return errors.Wrap(err, "couldn't insert server stats")
}
_, err = tx.Model(w.server).
Set("stats_updated_at = ?", time.Now()).
WherePK().
Returning("*").
Update()
if err != nil {
return errors.Wrap(err, "couldn't update the server")
}
return tx.Commit()
}