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dataupdater/cron/sql_statements.go

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package cron
const (
serverPGFunctions = `
CREATE OR REPLACE FUNCTION ?0.log_tribe_change_on_insert()
RETURNS trigger AS
$BODY$
BEGIN
IF NEW.tribe_id <> 0 THEN
INSERT INTO ?0.tribe_changes(player_id,old_tribe_id,new_tribe_id,created_at)
VALUES(OLD.id,0,NEW.tribe_id,now());
END IF;
RETURN NEW;
END;
$BODY$
LANGUAGE plpgsql VOLATILE;
CREATE OR REPLACE FUNCTION ?0.log_tribe_change_on_update()
RETURNS trigger AS
$BODY$
BEGIN
IF NEW.tribe_id <> OLD.tribe_id THEN
INSERT INTO ?0.tribe_changes(player_id,old_tribe_id,new_tribe_id,created_at)
VALUES(OLD.id,OLD.tribe_id,NEW.tribe_id,now());
END IF;
RETURN NEW;
END;
$BODY$
LANGUAGE plpgsql VOLATILE;
CREATE OR REPLACE FUNCTION ?0.log_player_name_change()
RETURNS trigger AS
$BODY$
BEGIN
IF NEW.name <> OLD.name THEN
INSERT INTO player_name_changes(lang_version_tag,player_id,old_name,new_name,change_date)
VALUES(?1,NEW.id,OLD.name,NEW.name,CURRENT_DATE)
ON CONFLICT DO NOTHING;
END IF;
RETURN NEW;
END;
$BODY$
LANGUAGE plpgsql VOLATILE;
CREATE OR REPLACE FUNCTION ?0.get_old_and_new_owner_tribe_id()
RETURNS trigger AS
$BODY$
BEGIN
IF NEW.old_owner_id <> 0 THEN
SELECT tribe_id INTO NEW.old_owner_tribe_id
FROM ?0.players
WHERE id = NEW.old_owner_id;
END IF;
IF NEW.old_owner_tribe_id IS NULL THEN
NEW.old_owner_tribe_id = 0;
END IF;
IF NEW.new_owner_id <> 0 THEN
SELECT tribe_id INTO NEW.new_owner_tribe_id
FROM ?0.players
WHERE id = NEW.new_owner_id;
END IF;
IF NEW.new_owner_tribe_id IS NULL THEN
NEW.new_owner_tribe_id = 0;
END IF;
RETURN NEW;
END;
$BODY$
LANGUAGE plpgsql VOLATILE;
CREATE OR REPLACE FUNCTION check_daily_growth()
RETURNS trigger AS
$BODY$
BEGIN
IF NEW.exists = false THEN
NEW.daily_growth = 0;
END IF;
RETURN NEW;
END;
$BODY$
LANGUAGE plpgsql;
CREATE OR REPLACE FUNCTION check_existence()
RETURNS trigger AS
$BODY$
BEGIN
IF NEW.exists = false AND OLD.exists = true THEN
NEW.deleted_at = now();
END IF;
IF NEW.exists = true THEN
NEW.deleted_at = null;
END IF;
RETURN NEW;
END;
$BODY$
LANGUAGE plpgsql;
CREATE OR REPLACE FUNCTION check_dominance()
RETURNS trigger AS
$BODY$
BEGIN
IF NEW.exists = false THEN
NEW.dominance = 0;
END IF;
RETURN NEW;
END;
$BODY$
LANGUAGE plpgsql;
CREATE OR REPLACE FUNCTION check_most_points_most_villages_best_rank_values()
RETURNS trigger AS
$BODY$
BEGIN
IF NEW.most_points IS null OR NEW.points > NEW.most_points THEN
NEW.most_points = NEW.points;
NEW.most_points_at = now();
END IF;
IF NEW.most_villages IS null OR NEW.total_villages > NEW.most_villages THEN
NEW.most_villages = NEW.total_villages;
NEW.most_villages_at = now();
END IF;
IF NEW.best_rank IS null OR NEW.rank < NEW.best_rank OR NEW.best_rank = 0 THEN
NEW.best_rank = NEW.rank;
NEW.best_rank_at = now();
END IF;
RETURN NEW;
END;
$BODY$
LANGUAGE plpgsql;
CREATE OR REPLACE FUNCTION update_most_points_most_villages_best_rank()
RETURNS trigger AS
$BODY$
BEGIN
IF NEW.most_points IS null OR NEW.points > OLD.most_points THEN
NEW.most_points = NEW.points;
NEW.most_points_at = now();
END IF;
IF NEW.most_villages IS null OR NEW.total_villages > OLD.most_villages THEN
NEW.most_villages = NEW.total_villages;
NEW.most_villages_at = now();
END IF;
IF NEW.best_rank IS null OR NEW.rank < OLD.best_rank OR OLD.best_rank = 0 THEN
NEW.best_rank = NEW.rank;
NEW.best_rank_at = now();
END IF;
RETURN NEW;
END;
$BODY$
LANGUAGE plpgsql;
CREATE OR REPLACE FUNCTION ?0.insert_to_player_to_servers()
RETURNS trigger AS
$BODY$
BEGIN
INSERT INTO player_to_servers(server_key,player_id)
VALUES('?0', NEW.id)
ON CONFLICT DO NOTHING;
RETURN NEW;
END;
$BODY$
LANGUAGE plpgsql;
`
serverPGTriggers = `
DROP TRIGGER IF EXISTS ?0_log_tribe_change_on_insert ON ?0.players;
CREATE TRIGGER ?0_log_tribe_change_on_insert
AFTER INSERT
ON ?0.players
FOR EACH ROW
EXECUTE PROCEDURE ?0.log_tribe_change_on_insert();
DROP TRIGGER IF EXISTS ?0_tribe_changes ON ?0.players;
DROP TRIGGER IF EXISTS ?0_log_tribe_change_on_update ON ?0.players;
CREATE TRIGGER ?0_log_tribe_change_on_update
AFTER UPDATE
ON ?0.players
FOR EACH ROW
EXECUTE PROCEDURE ?0.log_tribe_change_on_update();
DROP TRIGGER IF EXISTS ?0_name_change ON ?0.players;
CREATE TRIGGER ?0_name_change
AFTER UPDATE
ON ?0.players
FOR EACH ROW
EXECUTE PROCEDURE ?0.log_player_name_change();
DROP TRIGGER IF EXISTS ?0_check_daily_growth ON ?0.players;
CREATE TRIGGER ?0_check_daily_growth
BEFORE UPDATE
ON ?0.players
FOR EACH ROW
EXECUTE PROCEDURE check_daily_growth();
DROP TRIGGER IF EXISTS ?0_check_player_existence ON ?0.players;
CREATE TRIGGER ?0_check_player_existence
BEFORE UPDATE
ON ?0.players
FOR EACH ROW
EXECUTE PROCEDURE check_existence();
DROP TRIGGER IF EXISTS ?0_check_tribe_existence ON ?0.tribes;
CREATE TRIGGER ?0_check_tribe_existence
BEFORE UPDATE
ON ?0.tribes
FOR EACH ROW
EXECUTE PROCEDURE check_existence();
DROP TRIGGER IF EXISTS ?0_check_dominance ON ?0.tribes;
CREATE TRIGGER ?0_check_dominance
BEFORE UPDATE
ON ?0.tribes
FOR EACH ROW
EXECUTE PROCEDURE check_dominance();
DROP TRIGGER IF EXISTS ?0_update_ennoblement_old_and_new_owner_tribe_id ON ?0.ennoblements;
CREATE TRIGGER ?0_update_ennoblement_old_and_new_owner_tribe_id
BEFORE INSERT
ON ?0.ennoblements
FOR EACH ROW
EXECUTE PROCEDURE ?0.get_old_and_new_owner_tribe_id();
DROP TRIGGER IF EXISTS ?0_insert_to_player_to_servers ON ?0.players;
CREATE TRIGGER ?0_insert_to_player_to_servers
AFTER INSERT
ON ?0.players
FOR EACH ROW
EXECUTE PROCEDURE ?0.insert_to_player_to_servers();
DROP TRIGGER IF EXISTS ?0_update_most_points_most_villages_best_rank ON ?0.players;
CREATE TRIGGER ?0_update_most_points_most_villages_best_rank
BEFORE UPDATE
ON ?0.players
FOR EACH ROW
EXECUTE PROCEDURE update_most_points_most_villages_best_rank();
DROP TRIGGER IF EXISTS ?0_check_points_villages_rank ON ?0.players;
CREATE TRIGGER ?0_check_points_villages_rank
BEFORE INSERT
ON ?0.players
FOR EACH ROW
EXECUTE PROCEDURE check_most_points_most_villages_best_rank_values();
DROP TRIGGER IF EXISTS ?0_update_most_points_most_villages_best_rank ON ?0.tribes;
CREATE TRIGGER ?0_update_most_points_most_villages_best_rank
BEFORE UPDATE
ON ?0.tribes
FOR EACH ROW
EXECUTE PROCEDURE update_most_points_most_villages_best_rank();
DROP TRIGGER IF EXISTS ?0_check_points_villages_rank ON ?0.tribes;
CREATE TRIGGER ?0_check_points_villages_rank
BEFORE INSERT
ON ?0.tribes
FOR EACH ROW
EXECUTE PROCEDURE check_most_points_most_villages_best_rank_values();
`
serverPGDefaultValues = `
ALTER TABLE ?0.daily_player_stats ALTER COLUMN create_date set default CURRENT_DATE;
ALTER TABLE ?0.daily_tribe_stats ALTER COLUMN create_date set default CURRENT_DATE;
ALTER TABLE ?0.player_history ALTER COLUMN create_date set default CURRENT_DATE;
ALTER TABLE ?0.tribe_history ALTER COLUMN create_date set default CURRENT_DATE;
ALTER TABLE ?0.stats ALTER COLUMN create_date set default CURRENT_DATE;
`
pgDefaultValues = `
ALTER TABLE player_name_changes ALTER COLUMN change_date set default CURRENT_DATE;
`
)