package discord import ( "context" "github.com/pkg/errors" "strings" "github.com/sirupsen/logrus" "github.com/tribalwarshelp/dcbot/message" "github.com/tribalwarshelp/golang-sdk/sdk" "github.com/tribalwarshelp/dcbot/group" "github.com/tribalwarshelp/dcbot/model" "github.com/tribalwarshelp/dcbot/observation" "github.com/tribalwarshelp/dcbot/server" "github.com/bwmarrin/discordgo" ) type SessionConfig struct { Token string CommandPrefix string Status string ServerRepository server.Repository GroupRepository group.Repository ObservationRepository observation.Repository API *sdk.SDK } type Session struct { dg *discordgo.Session cfg SessionConfig handlers commandHandlers messageProcessors []messageProcessor } func New(cfg SessionConfig) (*Session, error) { var err error s := &Session{ cfg: cfg, } s.dg, err = discordgo.New("Bot " + cfg.Token) if err != nil { return nil, err } if err := s.init(); err != nil { return nil, err } return s, nil } func (s *Session) init() error { s.handlers = commandHandlers{ &hndlrHelp{s}, &hndlrAuthor{s}, &hndlrTribe{s}, &hndlrChangeLanguage{s}, &hndlrAddGroup{s}, &hndlrDeleteGroup{s}, &hndlrGroups{s}, &hndlrObserve{s}, &hndlrDeleteObservation{s}, &hndlrObservations{s}, &hndlrConqueredVillages{s}, &hndlrDisableConqueredVillages{s}, &hndlrLostVillages{s}, &hndlrDisableLostVillages{s}, &hndlrShowEnnobledBarbarians{s}, &hndlrShowInternals{s}, &hndlrCoordsTranslation{s}, &hndlrDisableCoordsTranslation{s}, } s.messageProcessors = []messageProcessor{ &procTranslateCoords{s}, } s.dg.AddHandler(s.handleNewMessage) err := s.dg.Open() if err != nil { return errors.Wrap(err, "error opening ws connection") } if err := s.UpdateStatus(s.cfg.Status); err != nil { return err } return nil } func (s *Session) Close() error { return s.dg.Close() } func (s *Session) SendMessage(channelID, message string) error { _, err := s.dg.ChannelMessageSend(channelID, message) return err } func (s *Session) SendEmbed(channelID string, e *Embed) error { for _, fields := range splitEmbedFields(e) { fieldsLen := len(fields) for i := 0; i < fieldsLen; i += EmbedLimitField { end := i + EmbedLimitField if end > fieldsLen { end = fieldsLen } e.Fields = fields[i:end] if _, err := s.dg.ChannelMessageSendEmbed(channelID, e.MessageEmbed); err != nil { return err } } } return nil } func (s *Session) UpdateStatus(status string) error { if err := s.dg.UpdateGameStatus(0, status); err != nil { return err } return nil } func (s *Session) IsGuildMember(guildID string) (bool, error) { _, err := s.dg.State.Guild(guildID) if err != nil { if _, err = s.dg.Guild(guildID); err != nil { return false, err } } return true, nil } func (s *Session) handleNewMessage(_ *discordgo.Session, m *discordgo.MessageCreate) { if m.Author.ID == s.dg.State.User.ID || m.Author.Bot { return } parts := strings.Split(m.Content, " ") args := parts[1:] svr := &model.Server{ ID: m.GuildID, Lang: message.GetDefaultLanguage().String(), } if svr.ID != "" { if err := s.cfg.ServerRepository.Store(context.Background(), svr); err != nil { return } } ctx := &commandCtx{ server: svr, localizer: message.NewLocalizer(svr.Lang), } h := s.handlers.find(s.cfg.CommandPrefix, parts[0]) if h != nil { if h.requireAdmPermissions() && m.GuildID != "" { has, err := s.memberHasPermission(m.GuildID, m.Author.ID, discordgo.PermissionAdministrator) if err != nil || !has { return } } log. WithFields(logrus.Fields{ "serverID": svr.ID, "lang": svr.Lang, "command": parts[0], "args": args, "authorID": m.Author.ID, "authorUsername": m.Author.Username, }). Infof(`handleNewMessage: Executing command "%s"...`, m.Content) h.execute(ctx, m, args...) return } for _, p := range s.messageProcessors { p.process(ctx, m) } } func (s *Session) memberHasPermission(guildID string, userID string, permission int64) (bool, error) { member, err := s.dg.State.Member(guildID, userID) if err != nil { if member, err = s.dg.GuildMember(guildID, userID); err != nil { return false, err } } // check if user is a guild owner guild, err := s.dg.State.Guild(guildID) if err != nil { if guild, err = s.dg.Guild(guildID); err != nil { return false, err } } if guild.OwnerID == userID { return true, nil } // Iterate through the role IDs stored in member.Roles // to check permissions for _, roleID := range member.Roles { role, err := s.dg.State.Role(guildID, roleID) if err != nil { return false, err } if role.Permissions&permission != 0 { return true, nil } } return false, nil }