package discord import ( "context" "fmt" "strconv" "strings" "github.com/tribalwarshelp/dcbot/models" "github.com/tribalwarshelp/dcbot/server" "github.com/tribalwarshelp/dcbot/tribe" "github.com/bwmarrin/discordgo" ) const ( TribesPerServer = 10 ) type SessionConfig struct { Token string CommandPrefix string Status string ServerRepository server.Repository TribeRepository tribe.Repository } type Session struct { dg *discordgo.Session cfg SessionConfig } func New(cfg SessionConfig) (*Session, error) { var err error s := &Session{ cfg: cfg, } s.dg, err = discordgo.New("Bot " + cfg.Token) if err != nil { return nil, err } if err := s.init(); err != nil { return nil, err } return s, nil } func (s *Session) init() error { s.dg.AddHandler(s.handleNewMessage) err := s.dg.Open() if err != nil { return fmt.Errorf("error opening ws connection: %s", err.Error()) } if err := s.dg.UpdateStatus(0, s.cfg.Status); err != nil { return err } return nil } func (s *Session) handleNewMessage(_ *discordgo.Session, m *discordgo.MessageCreate) { if m.Author.ID == s.dg.State.User.ID || m.Author.Bot || m.GuildID == "" { return } if has, err := s.memberHasPermission(m.GuildID, m.Author.ID, discordgo.PermissionAdministrator); err != nil || !has { return } splitted := strings.Split(m.Content, " ") argsLength := len(splitted) - 1 args := splitted[1 : argsLength+1] switch splitted[0] { case HelpCommand.WithPrefix(s.cfg.CommandPrefix): s.handleHelpCommand(m) case AddCommand.WithPrefix(s.cfg.CommandPrefix): s.handleAddCommand(m, args...) case DeleteCommand.WithPrefix(s.cfg.CommandPrefix): s.handleDeleteCommand(m, args...) case ListCommand.WithPrefix(s.cfg.CommandPrefix): s.handleListCommand(m) case LostVillagesCommand.WithPrefix(s.cfg.CommandPrefix): s.handleLostVillagesCommand(m) case ConqueredVillagesCommand.WithPrefix(s.cfg.CommandPrefix): s.handleConqueredVillagesCommand(m) } } func (s *Session) handleHelpCommand(m *discordgo.MessageCreate) { s.sendHelpMessage(m.Author.Mention(), m.ChannelID) } func (s *Session) handleLostVillagesCommand(m *discordgo.MessageCreate) { server := &models.Server{ ID: m.GuildID, } err := s.cfg.ServerRepository.Store(context.Background(), server) if err != nil { return } server.LostVillagesChannelID = m.ChannelID go s.cfg.ServerRepository.Update(context.Background(), server) s.SendMessage(m.ChannelID, fmt.Sprintf("%s Pomyślnie zmieniono kanał na którym będą się wyświetlać informacje o straconych wioskach.", m.Author.Mention())) } func (s *Session) handleConqueredVillagesCommand(m *discordgo.MessageCreate) { server := &models.Server{ ID: m.GuildID, } err := s.cfg.ServerRepository.Store(context.Background(), server) if err != nil { return } server.ConqueredVillagesChannelID = m.ChannelID go s.cfg.ServerRepository.Update(context.Background(), server) s.SendMessage(m.ChannelID, fmt.Sprintf("%s Pomyślnie zmieniono kanał na którym będą się wyświetlać informacje o podbitych wioskach.", m.Author.Mention())) } func (s *Session) handleAddCommand(m *discordgo.MessageCreate, args ...string) { argsLength := len(args) if argsLength > 2 { s.sendUnknownCommandError(m.Author.Mention(), m.ChannelID, args[2:argsLength]...) return } else if argsLength < 2 { s.SendMessage(m.ChannelID, fmt.Sprintf("%s %s [świat] [id plemienia]", m.Author.Mention(), AddCommand.WithPrefix(s.cfg.CommandPrefix))) return } world := args[0] id, err := strconv.Atoi(args[1]) if err != nil { s.SendMessage(m.ChannelID, fmt.Sprintf("%s %s [świat] [id plemienia]", m.Author.Mention(), AddCommand.WithPrefix(s.cfg.CommandPrefix))) return } server := &models.Server{ ID: m.GuildID, } err = s.cfg.ServerRepository.Store(context.Background(), server) if err != nil { s.SendMessage(m.ChannelID, m.Author.Mention()+` Nie udało się dodać plemienia do obserwowanych.`) return } if len(server.Tribes) >= TribesPerServer { s.SendMessage(m.ChannelID, m.Author.Mention()+fmt.Sprintf(` Osiągnięto limit plemion (%d/%d).`, TribesPerServer, TribesPerServer)) return } err = s.cfg.TribeRepository.Store(context.Background(), &models.Tribe{ World: world, TribeID: id, ServerID: server.ID, }) if err != nil { s.SendMessage(m.ChannelID, m.Author.Mention()+` Nie udało się dodać plemienia do obserwowanych.`) return } s.SendMessage(m.ChannelID, m.Author.Mention()+` Dodano.`) } func (s *Session) handleDeleteCommand(m *discordgo.MessageCreate, args ...string) { argsLength := len(args) if argsLength > 1 { s.sendUnknownCommandError(m.Author.Mention(), m.ChannelID, args[1:argsLength]...) return } else if argsLength < 1 { s.SendMessage(m.ChannelID, fmt.Sprintf(`%s %s [id z tw!list]`, m.Author.Mention(), DeleteCommand.WithPrefix(s.cfg.CommandPrefix))) return } id, err := strconv.Atoi(args[0]) if err != nil { s.SendMessage(m.ChannelID, fmt.Sprintf(`%s %s [id z tw!list]`, m.Author.Mention(), DeleteCommand.WithPrefix(s.cfg.CommandPrefix))) return } go s.cfg.TribeRepository.Delete(context.Background(), &models.TribeFilter{ ServerID: []string{m.GuildID}, ID: []int{id}, }) s.SendMessage(m.ChannelID, m.Author.Mention()+` Usunięto.`) } func (s *Session) handleListCommand(m *discordgo.MessageCreate) { tribes, _, err := s.cfg.TribeRepository.Fetch(context.Background(), &models.TribeFilter{ ServerID: []string{m.GuildID}, }) if err != nil { return } msg := m.Author.Mention() + " ```ID w bazie - Świat - ID plemienia \n\n" for _, tribe := range tribes { msg += fmt.Sprintf(">>> %d - %s - %d\n", tribe.ID, tribe.World, tribe.TribeID) } msg += "```" s.SendMessage(m.ChannelID, msg) } func (s *Session) Close() error { return s.dg.Close() } func (s *Session) memberHasPermission(guildID string, userID string, permission int) (bool, error) { guild, err := s.dg.State.Guild(guildID) if err != nil { if guild, err = s.dg.Guild(guildID); err != nil { return false, err } } if guild.OwnerID == userID { return true, nil } member, err := s.dg.State.Member(guildID, userID) if err != nil { if member, err = s.dg.GuildMember(guildID, userID); err != nil { return false, err } } // Iterate through the role IDs stored in member.Roles // to check permissions for _, roleID := range member.Roles { role, err := s.dg.State.Role(guildID, roleID) if err != nil { return false, err } if role.Permissions&permission != 0 { return true, nil } } return false, nil }