2020-07-11 12:08:43 +00:00
|
|
|
import requestCreator from './libs/requestCreator';
|
|
|
|
import InADayParser from './libs/InADayParser';
|
|
|
|
import getIDFromURL from './utils/getIDFromURL';
|
|
|
|
import getCurrentServer from './utils/getCurrentServer';
|
|
|
|
import formatDate from './utils/formatDate';
|
|
|
|
import { setItem, getItem } from './utils/localStorage';
|
|
|
|
|
2020-07-11 10:08:26 +00:00
|
|
|
// ==UserScript==
|
|
|
|
// @name Extended Player Profile
|
|
|
|
// @namespace https://gist.github.com/Kichiyaki/3c273582cc6856512e22c86c375f795a
|
|
|
|
// @version 0.1
|
|
|
|
// @description Extended Player Profile
|
|
|
|
// @author Kichiyaki http://dawid-wysokinski.pl/
|
|
|
|
// @match *://*.plemiona.pl/game.php*&screen=info_player*
|
|
|
|
// @match *://*.tribalwars.net/game.php*&screen=info_player*
|
|
|
|
// @grant none
|
|
|
|
// ==/UserScript==
|
|
|
|
|
2020-07-11 12:08:43 +00:00
|
|
|
const SERVER = getCurrentServer();
|
|
|
|
let PLAYER_ID = getIDFromURL(window.location.search);
|
|
|
|
if (isNaN(PLAYER_ID) || !PLAYER_ID) {
|
|
|
|
PLAYER_ID = parseInt(game_data.player.id);
|
|
|
|
}
|
2020-07-11 10:08:26 +00:00
|
|
|
const LOCAL_STORAGE_KEY = 'kichiyaki_extended_player_profile' + PLAYER_ID;
|
|
|
|
const PLAYER_QUERY = `
|
|
|
|
query player($server: String!, $id: Int!) {
|
|
|
|
player(server: $server, id: $id) {
|
|
|
|
id
|
2020-07-11 12:08:43 +00:00
|
|
|
name
|
2020-07-11 10:08:26 +00:00
|
|
|
servers
|
2020-07-11 12:08:43 +00:00
|
|
|
joinedAt
|
2020-07-11 10:08:26 +00:00
|
|
|
nameChanges {
|
|
|
|
oldName
|
|
|
|
newName
|
2020-07-11 12:08:43 +00:00
|
|
|
changeDate
|
2020-07-11 10:08:26 +00:00
|
|
|
}
|
|
|
|
dailyGrowth
|
|
|
|
}
|
|
|
|
}
|
|
|
|
`;
|
2020-07-11 12:08:43 +00:00
|
|
|
const dataContainer = document.querySelector('#player_info > tbody');
|
|
|
|
|
|
|
|
const loadPlayerDataFromCache = () => {
|
|
|
|
return getItem(LOCAL_STORAGE_KEY);
|
|
|
|
};
|
|
|
|
|
|
|
|
const cachePlayerData = (data = {}) => {
|
|
|
|
setItem(LOCAL_STORAGE_KEY, data);
|
|
|
|
};
|
|
|
|
|
|
|
|
const loadInADayRankAndScore = async (name, playerID, type) => {
|
|
|
|
try {
|
|
|
|
const response = await fetch(
|
|
|
|
TribalWars.buildURL('', {
|
|
|
|
screen: 'ranking',
|
|
|
|
mode: 'in_a_day',
|
|
|
|
type,
|
|
|
|
name,
|
|
|
|
})
|
|
|
|
);
|
|
|
|
const html = await response.text();
|
|
|
|
const res = new InADayParser(html, { playerID }).parse();
|
|
|
|
if (res.length === 0) {
|
|
|
|
throw new Error();
|
|
|
|
}
|
|
|
|
return res[0];
|
|
|
|
} catch (error) {
|
|
|
|
console.log(error);
|
|
|
|
return {
|
|
|
|
rank: 0,
|
|
|
|
playerID: 0,
|
|
|
|
score: 0,
|
|
|
|
tribeID: 0,
|
|
|
|
date: new Date(),
|
|
|
|
};
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
const loadPlayerData = async () => {
|
|
|
|
const data = await requestCreator({
|
|
|
|
query: PLAYER_QUERY,
|
|
|
|
variables: {
|
|
|
|
server: SERVER,
|
|
|
|
id: PLAYER_ID,
|
|
|
|
},
|
|
|
|
});
|
|
|
|
if (data.player) {
|
|
|
|
const inADay = {};
|
|
|
|
inADay.att = await loadInADayRankAndScore(
|
|
|
|
data.player.name,
|
|
|
|
data.player.id,
|
|
|
|
'kill_att'
|
|
|
|
);
|
|
|
|
inADay.def = await loadInADayRankAndScore(
|
|
|
|
data.player.name,
|
|
|
|
data.player.id,
|
|
|
|
'kill_def'
|
|
|
|
);
|
|
|
|
inADay.sup = await loadInADayRankAndScore(
|
|
|
|
data.player.name,
|
|
|
|
data.player.id,
|
|
|
|
'kill_sup'
|
|
|
|
);
|
|
|
|
inADay.lootRes = await loadInADayRankAndScore(
|
|
|
|
data.player.name,
|
|
|
|
data.player.id,
|
|
|
|
'loot_res'
|
|
|
|
);
|
|
|
|
inADay.lootVil = await loadInADayRankAndScore(
|
|
|
|
data.player.name,
|
|
|
|
data.player.id,
|
|
|
|
'loot_vil'
|
|
|
|
);
|
|
|
|
inADay.scavenge = await loadInADayRankAndScore(
|
|
|
|
data.player.name,
|
|
|
|
data.player.id,
|
|
|
|
'scavenge'
|
|
|
|
);
|
|
|
|
inADay.conquer = await loadInADayRankAndScore(
|
|
|
|
data.player.name,
|
|
|
|
data.player.id,
|
|
|
|
'conquer'
|
|
|
|
);
|
|
|
|
data.player.inADay = inADay;
|
|
|
|
}
|
|
|
|
cachePlayerData(data);
|
|
|
|
return data;
|
|
|
|
};
|
|
|
|
|
|
|
|
const renderTr = ({ title, data, id }) => {
|
|
|
|
let tr = document.querySelector('#' + id);
|
|
|
|
if (!tr) {
|
|
|
|
tr = document.createElement('tr');
|
|
|
|
tr.id = id;
|
|
|
|
tr.appendChild(document.createElement('td'));
|
|
|
|
tr.appendChild(document.createElement('td'));
|
|
|
|
dataContainer.append(tr);
|
|
|
|
}
|
|
|
|
tr.children[0].innerHTML = title;
|
|
|
|
tr.children[1].innerHTML = data;
|
|
|
|
};
|
|
|
|
|
|
|
|
const render = (player) => {
|
|
|
|
[
|
|
|
|
{
|
|
|
|
title: 'Joined at:',
|
|
|
|
data: formatDate(player.joinedAt),
|
|
|
|
id: 'joined_at',
|
|
|
|
},
|
|
|
|
{
|
|
|
|
title: 'Daily growth:',
|
|
|
|
data: player.dailyGrowth.toLocaleString(),
|
|
|
|
id: 'dg',
|
|
|
|
},
|
|
|
|
{
|
|
|
|
title: 'Units defeated while attacking:',
|
|
|
|
data: `${player.inADay.att.score.toLocaleString()} (${
|
|
|
|
player.inADay.att.rank
|
|
|
|
}.)`,
|
|
|
|
id: 'kill_att',
|
|
|
|
},
|
|
|
|
{
|
|
|
|
title: 'Units defeated while defending:',
|
|
|
|
data: `${player.inADay.def.score.toLocaleString()} (${
|
|
|
|
player.inADay.def.rank
|
|
|
|
}.)`,
|
|
|
|
id: 'kill_def',
|
|
|
|
},
|
|
|
|
{
|
|
|
|
title: 'Units defeated while supporting:',
|
|
|
|
data: `${player.inADay.sup.score.toLocaleString()} (${
|
|
|
|
player.inADay.sup.rank
|
|
|
|
}.)`,
|
|
|
|
id: 'kill_sup',
|
|
|
|
},
|
|
|
|
{
|
|
|
|
title: 'Resources plundered:',
|
|
|
|
data: `${player.inADay.lootRes.score.toLocaleString()} (${
|
|
|
|
player.inADay.lootRes.rank
|
|
|
|
}.)`,
|
|
|
|
id: 'loot_res',
|
|
|
|
},
|
|
|
|
{
|
|
|
|
title: 'Villages plundered:',
|
|
|
|
data: `${player.inADay.lootVil.score.toLocaleString()} (${
|
|
|
|
player.inADay.lootVil.rank
|
|
|
|
}.)`,
|
|
|
|
id: 'loot_vil',
|
|
|
|
},
|
|
|
|
{
|
|
|
|
title: 'Resources gathered:',
|
|
|
|
data: `${player.inADay.scavenge.score.toLocaleString()} (${
|
|
|
|
player.inADay.scavenge.rank
|
|
|
|
}.)`,
|
|
|
|
id: 'scavenge',
|
|
|
|
},
|
|
|
|
{
|
|
|
|
title: 'Villages conquered:',
|
|
|
|
data: `${player.inADay.conquer.score.toLocaleString()} (${
|
|
|
|
player.inADay.conquer.rank
|
|
|
|
}.)`,
|
|
|
|
id: 'conquer',
|
|
|
|
},
|
|
|
|
].forEach((data) => {
|
|
|
|
renderTr(data);
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
(async function () {
|
|
|
|
try {
|
|
|
|
const { player: playerDataFromCache } = loadPlayerDataFromCache();
|
|
|
|
if (playerDataFromCache) {
|
|
|
|
render(playerDataFromCache);
|
|
|
|
}
|
|
|
|
const { player } = await loadPlayerData();
|
|
|
|
if (player) {
|
|
|
|
render(player);
|
|
|
|
}
|
|
|
|
console.log(player);
|
|
|
|
} catch (error) {
|
|
|
|
console.log('extended player profile', error);
|
|
|
|
}
|
|
|
|
})();
|