update readme.md

This commit is contained in:
Dawid Wysokiński 2020-07-24 16:38:57 +02:00
parent 7d41302310
commit 105314c0a7
5 changed files with 18 additions and 19 deletions

View File

@ -304,7 +304,7 @@ const translations = {
ennobledAt: 'Podbita o',
never: 'Nigdy',
possibleLoyalty: 'Możliwe poparcie',
canSendNobles: 'Można wysłać szlachciców',
canSendNoble: 'Można wysłać szlachcica',
yes: 'Tak',
no: 'Nie'
},
@ -312,7 +312,7 @@ const translations = {
ennobledAt: 'Ennobled at',
never: 'Never',
possibleLoyalty: 'Possible loyalty',
canSendNobles: 'Can send nobles',
canSendNoble: 'Can send noble',
yes: 'Yes',
no: 'No'
}
@ -559,16 +559,15 @@ const renderAdditionalInfo = (id, data, cfg) => {
}
loyalty.innerHTML = "\n <td>\n ".concat(translations.possibleLoyalty, ":\n </td>\n <td>\n ").concat(ennoblement ? calcLoyalty(new Date(ennoblement.ennobledAt), cfg.speed) : 100, "\n </td>\n ");
let canSendNobles = parent.querySelector('#canSendNobles');
let canSendNoble = parent.querySelector('#canSendNoble');
if (!canSendNobles) {
canSendNobles = document.createElement('tr');
canSendNobles.id = 'canSendNobles';
parent.appendChild(canSendNobles);
if (!canSendNoble) {
canSendNoble = document.createElement('tr');
canSendNoble.id = 'canSendNoble';
parent.appendChild(canSendNoble);
}
console.log(coords);
canSendNobles.innerHTML = "\n <td>\n ".concat(translations.canSendNobles, ":\n </td>\n <td>\n ").concat((0, _math.calcDistanceBetweenTwoPoints)(coords[0], coords[1], window.game_data.village.x, window.game_data.village.y) < cfg.snob.maxDist ? translations.yes : translations.no, "\n </td>\n ");
canSendNoble.innerHTML = "\n <td>\n ".concat(translations.canSendNoble, ":\n </td>\n <td>\n ").concat((0, _math.calcDistanceBetweenTwoPoints)(coords[0], coords[1], window.game_data.village.x, window.game_data.village.y) < cfg.snob.maxDist ? translations.yes : translations.no, "\n </td>\n ");
};
const createLoadVillageHandler = cfg => async e => {
@ -581,7 +580,6 @@ const createLoadVillageHandler = cfg => async e => {
const createDisplayForVillageHandler = cfg => async (e, a, t) => {
TWMap.popup._displayForVillage(e, a, t);
console.log('_displayForVillage', a, t);
const data = await loadVillageData(parseInt(e.id), {
cacheOnly: window.game_data.features.Premium.active
});

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@ -89,5 +89,6 @@ Adds to popup:
- Information about possible loyalty
- Ennoble date
- Information if you can send noble from the current village
![Screenshot](/screenshots/extendedMapPopup.png?raw=true)

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@ -163,15 +163,15 @@ const renderAdditionalInfo = (id, data, cfg) => {
</td>
`;
let canSendNobles = parent.querySelector('#canSendNobles');
if (!canSendNobles) {
canSendNobles = document.createElement('tr');
canSendNobles.id = 'canSendNobles';
parent.appendChild(canSendNobles);
let canSendNoble = parent.querySelector('#canSendNoble');
if (!canSendNoble) {
canSendNoble = document.createElement('tr');
canSendNoble.id = 'canSendNoble';
parent.appendChild(canSendNoble);
}
canSendNobles.innerHTML = `
canSendNoble.innerHTML = `
<td>
${translations.canSendNobles}:
${translations.canSendNoble}:
</td>
<td>
${

View File

@ -3,7 +3,7 @@ const translations = {
ennobledAt: 'Podbita o',
never: 'Nigdy',
possibleLoyalty: 'Możliwe poparcie',
canSendNobles: 'Można wysłać szlachciców',
canSendNoble: 'Można wysłać szlachcica',
yes: 'Tak',
no: 'Nie',
},
@ -11,7 +11,7 @@ const translations = {
ennobledAt: 'Ennobled at',
never: 'Never',
possibleLoyalty: 'Possible loyalty',
canSendNobles: 'Can send nobles',
canSendNoble: 'Can send noble',
yes: 'Yes',
no: 'No',
},