rename Server.CountPlayers -> NumberOfPlayers, Server.CountTribes -> NumberOfTribes, Server.CountVillages -> NumberOfVillages
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@ -48,12 +48,12 @@ func (ss ServerStatus) MarshalGQL(w io.Writer) {
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type Server struct {
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tableName struct{} `pg:"alias:server"`
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ID int `json:"id" gqlgen:"id" xml:"id"`
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Key string `json:"key" gqlgen:"key" pg:",unique" xml:"key"`
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Status ServerStatus `json:"status" gqlgen:"status" xml:"status"`
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CountPlayers int `pg:",use_zero" json:"countPlayers" gqlgen:"countPlayers" xml:"countPlayers"`
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CountVillages int `pg:",use_zero" json:"countVillages" gqlgen:"countVillages" xml:"countVillages"`
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CountTribes int `pg:",use_zero" json:"countTribes" gqlgen:"countTribes" xml:"countTribes"`
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ID int `json:"id" gqlgen:"id" xml:"id"`
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Key string `json:"key" gqlgen:"key" pg:",unique" xml:"key"`
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Status ServerStatus `json:"status" gqlgen:"status" xml:"status"`
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NumberOfPlayers int `pg:",use_zero" json:"numberOfPlayers" gqlgen:"numberOfPlayers" xml:"numberOfPlayers"`
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NumberOfTribes int `pg:",use_zero" json:"numberOfTribes" gqlgen:"numberOfTribes" xml:"numberOfTribes"`
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NumberOfVillages int `pg:",use_zero" json:"numberOfVillages" gqlgen:"numberOfVillages" xml:"numberOfVillages"`
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Config ServerConfig `json:"config" gqlgen:"config" xml:"config"`
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BuildingConfig BuildingConfig `json:"buildingConfig" gqlgen:"buildingConfig" xml:"buildingConfig"`
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