memberHasPermission should first change if guild is stored in state, if not should make api request to discord
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05fed1756a
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@ -214,7 +214,9 @@ func (s *Session) Close() error {
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func (s *Session) memberHasPermission(guildID string, userID string, permission int) (bool, error) {
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func (s *Session) memberHasPermission(guildID string, userID string, permission int) (bool, error) {
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guild, err := s.dg.State.Guild(guildID)
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guild, err := s.dg.State.Guild(guildID)
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if err != nil {
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if err != nil {
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return false, err
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if guild, err = s.dg.Guild(guildID); err != nil {
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return false, err
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}
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}
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}
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if guild.OwnerID == userID {
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if guild.OwnerID == userID {
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return true, nil
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return true, nil
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